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3 feats for my knight
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<blockquote data-quote="Karmashock" data-source="post: 6765252" data-attributes="member: 6804995"><p>My character is already pretty well advanced so changing things dramatically isn't an option.</p><p></p><p>As to Knight... this is the Knight from PHB2. its not a tome knight. As I understand it, I can't benefit from this "tripping them and them stabbing them on the ground" stuff (Quote from PHB2):</p><p></p><p>So, I get no flanking bonus, I either cannot strike flat footed opponents or simply can't profit from the attack bonus, and finally I can't strike helpless foes. Soooo.... Tripping them and stabbing them on the ground probably isn't possible.</p><p></p><p>As to lowering my will saves... the Sword has an ego check of DC 20. I don't f'ing trust the thing and I don't want my eyes to glow blue and be made to stab people with it.</p><p></p><p>I'm bound to the thing but I don't like having a low will save. As it is, I have a chance of success of 90%. I don't want to lower my odds and I couldn't at this point anyway.</p><p></p><p></p><p>As to future feats:</p><p>Strength of a Warrior [General],[Fighter]</p><p>Your muscle bound body while not taking damage with any less pain or suffering, does tend to try to avoid it more often, relying on your ability to take attacks head on as well as rolling with them.</p><p>Prerequisite: Base Attack Bonus +4, Strength OR Constitution 17+</p><p>Benefit: You add either your Strength or Constitution modifier (Highest of the two) to your armor class. Your Newly added modifier doesn't take place of the armor Dex Modifier.</p><p>Special:The AC bonus gain from this feat are retained even when flat-footed. This feat can be taken twice, first time adding one of the bonuses, either Strength or Constitution, then adding the other one.</p><p></p><p>That would give my character +4 to AC. Honestly this feat just seems obvious for my character.</p><p></p><p>**Combat Expertise [General]</p><p>Prerequisite: Int 13.</p><p>Benefit: When you use the attack action or the full attack action in melee, you can take a penalty of as much as –5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.</p><p>Normal: A character without the Combat Expertise feat can fight defensively while using the attack or full attack action to take a –4 penalty on attack rolls and gain a +2 dodge bonus to Armor Class.</p><p>Special: A fighter may select Combat Expertise as one of his fighter bonus feats.</p><p></p><p>Not only would this allow me to conditionally increase my AC more than Defensive Fighting, but it is also a prereq for a lot of other things.</p><p></p><p>**Weapon Focus [General, Fighter]</p><p>[PHB 102] Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat. You are especially good at using this weapon. (If you have chosen ray, you are especially good with rays, such as the one produced by the ray of frost spell).</p><p>Prerequisites: Proficiency with selected weapon, base attack bonus +1.</p><p>Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.</p><p>Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.</p><p>A fighter may select Weapon Focus as one of his fighter bonus feats. He must have Weapon Focus with a weapon to gain the Weapon Specialization feat for that weapon.</p><p></p><p>+1 to Attack is garbage but this feat is a prereq for a lot of things.</p><p></p><p>**Dodge [General, Fighter]</p><p>[PHB 91] You are adept at dodging blows.</p><p>Prerequisite: Dex 13.</p><p>Benefit: During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.</p><p>Special: A fighter may select Dodge as one of his fighter bonus feats.</p><p></p><p>+1 to AC is garbage but the feat is a rereq for a lot of things.</p><p></p><p>Noble Born [General]</p><p>[D333/45] You are a scion of a noble house. You were raised to rule and learned the art of diplomacy as soon as you could talk.</p><p>Benefit: Diplomacy and Knowledge (nobility and royalty) are always considered class skills for you. In addition, if you gain the Leadership feat you receive a +2 to your Leadership score.</p><p>Special: This feat can only be taken at 1st level. It indicates a tie to a noble family, which might or might not still exist.</p><p></p><p>Probably this noble born thing should be taken at level 1 but the DM will let me take it later because it works with my backstory etc. In any case... the only real value to me is that Diplomacy becomes a class skill. I might get leadership later... maybe.</p><p></p><p></p><p>As to how I got the item?... we started as level 9 characters and he had us roll for some special item we would all have. I apparently rolled a number that made my sword sapient. And it is... It's a +4 longsword that gets more able to dominate me as it become stronger. As I said, it has an Ego Score of 20 right now. Which means if the DM thinks the sword wants to do something that I don't want to do... he can make me do a DC 20 or the sword forces me to do something. Long story short... I have built my character in large part to survive those ego checks. I have a 91% chance of surviving a DC20 Will save at level 10 with no cloak of resistance or anything. Not bad.</p><p></p><p>The greater purpose of the sword is to dominate everything... so... potential for the thing to go on a slaughter fest is real if I can't make an ego check.</p><p></p><p></p><p>So... assuming I can take 3 feats at a maximum... and the current feats are:</p><p></p><p>Item Familiar - Needed to bond with the weapon</p><p>Iron Will +2 to will</p><p>Endurance Prereq for Steadfast Determination</p><p>Steadfast Determination CON modifier used for Will Saves</p><p>Frightful Presence - Allows me to use my high CHA to proc a shaken effect</p><p>Indomitable soul 2d20s rolled for Will Saves (30% chance of failure to 9%)</p><p>** Alertness - Passively Granted from the Item Familiar</p><p></p><p>From the knight class:</p><p>Fighting Challenge - Lets me get +2 to a lot of rolls against one target</p><p>Test of Mettle - Lets me taunt everything around me to attack me DC17 Will</p><p>Call to Battle - Lets allies reroll Fear related effects</p><p>Mounted Combat - same as standard mounted combat</p><p>Bulwark of Defense - All areas I threaten are treated as "difficult terrain"</p><p>Heavy Armor Mastery - I ignore speed penalties from armor.</p><p>Shield Ally - I can take half the damage an ally takes adjacent to me upon myself.</p><p>Vigilant Defender - Enemies tumbling through my threatened area have the DC to avoid AoO increased by my class level.</p><p></p><p></p><p>Let me give some more stats here:</p><p>STR 14</p><p>DEX 14</p><p>CON 18</p><p>INT 13</p><p>WIS 13</p><p>CHA 13 + 2 from level 4 and level 8 stat bonuses</p><p></p><p>Saves are as follows:</p><p>Fort 3 + 4 from CON</p><p>Reflex 3 + 2 from DEX</p><p>Will is 7 + 4 from CON + 2 from iron Will</p><p></p><p>BAB is +10/+5 at level 10</p><p></p><p>I am going Sword and Board... and I literally transfixed a guy with my lance in one of the first encounters... Crited on a lance charge... Monster damage happened.</p><p></p><p>Doubtless I didn't do the most optimal thing here. This is the first character I've made in DnD in over 10 years. So I did my best trying to remember stuff I forgot ages ago. Given the current character you're seeing here... what do you think best next move is here? Again... I definitely take 1 feat here. However, we did not take the FLAW benefits which could grant me an additional 2 feats. My DM is okay with me doing it now because we're all a little overwhelmed with the rules and we started off at level 9.</p><p></p><p></p><p>As it stands... I think I'm going to do this:</p><p>Weapon Focus +1 to Attack</p><p>Weapon Specialization + 2 to Damage</p><p>Melee Weapon Mastery +2 to Attack + 2 to Damage</p><p></p><p>Total of +3 to Attack and +4 to damage. Not bad really.</p><p></p><p>That will burn up my ability to get feats as of now.</p><p></p><p>Going forward:</p><p>Strength of the Warrior for + 4 to AC</p><p>OR</p><p>Slashing Flurry for basically a doubled attack</p><p></p><p>That will depend on whether I want to be tankier or do more damage by level 12.</p><p></p><p>I get three more feats between there and level 20.</p><p></p><p>By then, my naked saves should be 10, 8, 18</p><p></p><p></p><p>The final three feats will probably be something from this list:</p><p>Combat expertise... if I need more AC</p><p>Leadership for RP reasons</p><p>Noble Born for RP reasons</p><p></p><p></p><p></p><p>Any thoughts? Doing my best with decisions already made here and circumstances that constrain my options to some extent. I cannot stress the need for high will saves enough.</p></blockquote><p></p>
[QUOTE="Karmashock, post: 6765252, member: 6804995"] My character is already pretty well advanced so changing things dramatically isn't an option. As to Knight... this is the Knight from PHB2. its not a tome knight. As I understand it, I can't benefit from this "tripping them and them stabbing them on the ground" stuff (Quote from PHB2): So, I get no flanking bonus, I either cannot strike flat footed opponents or simply can't profit from the attack bonus, and finally I can't strike helpless foes. Soooo.... Tripping them and stabbing them on the ground probably isn't possible. As to lowering my will saves... the Sword has an ego check of DC 20. I don't f'ing trust the thing and I don't want my eyes to glow blue and be made to stab people with it. I'm bound to the thing but I don't like having a low will save. As it is, I have a chance of success of 90%. I don't want to lower my odds and I couldn't at this point anyway. As to future feats: Strength of a Warrior [General],[Fighter] Your muscle bound body while not taking damage with any less pain or suffering, does tend to try to avoid it more often, relying on your ability to take attacks head on as well as rolling with them. Prerequisite: Base Attack Bonus +4, Strength OR Constitution 17+ Benefit: You add either your Strength or Constitution modifier (Highest of the two) to your armor class. Your Newly added modifier doesn't take place of the armor Dex Modifier. Special:The AC bonus gain from this feat are retained even when flat-footed. This feat can be taken twice, first time adding one of the bonuses, either Strength or Constitution, then adding the other one. That would give my character +4 to AC. Honestly this feat just seems obvious for my character. **Combat Expertise [General] Prerequisite: Int 13. Benefit: When you use the attack action or the full attack action in melee, you can take a penalty of as much as –5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action. Normal: A character without the Combat Expertise feat can fight defensively while using the attack or full attack action to take a –4 penalty on attack rolls and gain a +2 dodge bonus to Armor Class. Special: A fighter may select Combat Expertise as one of his fighter bonus feats. Not only would this allow me to conditionally increase my AC more than Defensive Fighting, but it is also a prereq for a lot of other things. **Weapon Focus [General, Fighter] [PHB 102] Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat. You are especially good at using this weapon. (If you have chosen ray, you are especially good with rays, such as the one produced by the ray of frost spell). Prerequisites: Proficiency with selected weapon, base attack bonus +1. Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. A fighter may select Weapon Focus as one of his fighter bonus feats. He must have Weapon Focus with a weapon to gain the Weapon Specialization feat for that weapon. +1 to Attack is garbage but this feat is a prereq for a lot of things. **Dodge [General, Fighter] [PHB 91] You are adept at dodging blows. Prerequisite: Dex 13. Benefit: During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. Special: A fighter may select Dodge as one of his fighter bonus feats. +1 to AC is garbage but the feat is a rereq for a lot of things. Noble Born [General] [D333/45] You are a scion of a noble house. You were raised to rule and learned the art of diplomacy as soon as you could talk. Benefit: Diplomacy and Knowledge (nobility and royalty) are always considered class skills for you. In addition, if you gain the Leadership feat you receive a +2 to your Leadership score. Special: This feat can only be taken at 1st level. It indicates a tie to a noble family, which might or might not still exist. Probably this noble born thing should be taken at level 1 but the DM will let me take it later because it works with my backstory etc. In any case... the only real value to me is that Diplomacy becomes a class skill. I might get leadership later... maybe. As to how I got the item?... we started as level 9 characters and he had us roll for some special item we would all have. I apparently rolled a number that made my sword sapient. And it is... It's a +4 longsword that gets more able to dominate me as it become stronger. As I said, it has an Ego Score of 20 right now. Which means if the DM thinks the sword wants to do something that I don't want to do... he can make me do a DC 20 or the sword forces me to do something. Long story short... I have built my character in large part to survive those ego checks. I have a 91% chance of surviving a DC20 Will save at level 10 with no cloak of resistance or anything. Not bad. The greater purpose of the sword is to dominate everything... so... potential for the thing to go on a slaughter fest is real if I can't make an ego check. So... assuming I can take 3 feats at a maximum... and the current feats are: Item Familiar - Needed to bond with the weapon Iron Will +2 to will Endurance Prereq for Steadfast Determination Steadfast Determination CON modifier used for Will Saves Frightful Presence - Allows me to use my high CHA to proc a shaken effect Indomitable soul 2d20s rolled for Will Saves (30% chance of failure to 9%) ** Alertness - Passively Granted from the Item Familiar From the knight class: Fighting Challenge - Lets me get +2 to a lot of rolls against one target Test of Mettle - Lets me taunt everything around me to attack me DC17 Will Call to Battle - Lets allies reroll Fear related effects Mounted Combat - same as standard mounted combat Bulwark of Defense - All areas I threaten are treated as "difficult terrain" Heavy Armor Mastery - I ignore speed penalties from armor. Shield Ally - I can take half the damage an ally takes adjacent to me upon myself. Vigilant Defender - Enemies tumbling through my threatened area have the DC to avoid AoO increased by my class level. Let me give some more stats here: STR 14 DEX 14 CON 18 INT 13 WIS 13 CHA 13 + 2 from level 4 and level 8 stat bonuses Saves are as follows: Fort 3 + 4 from CON Reflex 3 + 2 from DEX Will is 7 + 4 from CON + 2 from iron Will BAB is +10/+5 at level 10 I am going Sword and Board... and I literally transfixed a guy with my lance in one of the first encounters... Crited on a lance charge... Monster damage happened. Doubtless I didn't do the most optimal thing here. This is the first character I've made in DnD in over 10 years. So I did my best trying to remember stuff I forgot ages ago. Given the current character you're seeing here... what do you think best next move is here? Again... I definitely take 1 feat here. However, we did not take the FLAW benefits which could grant me an additional 2 feats. My DM is okay with me doing it now because we're all a little overwhelmed with the rules and we started off at level 9. As it stands... I think I'm going to do this: Weapon Focus +1 to Attack Weapon Specialization + 2 to Damage Melee Weapon Mastery +2 to Attack + 2 to Damage Total of +3 to Attack and +4 to damage. Not bad really. That will burn up my ability to get feats as of now. Going forward: Strength of the Warrior for + 4 to AC OR Slashing Flurry for basically a doubled attack That will depend on whether I want to be tankier or do more damage by level 12. I get three more feats between there and level 20. By then, my naked saves should be 10, 8, 18 The final three feats will probably be something from this list: Combat expertise... if I need more AC Leadership for RP reasons Noble Born for RP reasons Any thoughts? Doing my best with decisions already made here and circumstances that constrain my options to some extent. I cannot stress the need for high will saves enough. 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