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*Pathfinder & Starfinder
3 Leaders in a group - too many?
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<blockquote data-quote="Mengu" data-source="post: 5121204" data-attributes="member: 65726"><p>Why does she want to play a bard? Because she wants to be a leader/healer class? Or because she wants to tell tales, sing songs, and fast talk her enemies? If it's the latter, perhaps she could be convinced to play a half-elf rogue with bardic dilettante? This might be sufficient bard flavor and great synergy with the fighter and warlord.</p><p></p><p>If it's the former, then you could have a discussion in the group and see if one of the other leaders wants to step into a different role.</p><p></p><p>Three leaders can work with some tweaks from the DM, but is generally too many. Running out of healing surges can be prevented, especially with a bard around, but the concern might be everyone trying to hand out power bonuses and not enough people to utilize them. Leaders thrive when there are more strikers and defenders around. Of course this might be remedied if some of the leaders are built more as strikers, but still won't be quite as enjoyable as giving a rogue combat advantage or a ranger +4 damage.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5121204, member: 65726"] Why does she want to play a bard? Because she wants to be a leader/healer class? Or because she wants to tell tales, sing songs, and fast talk her enemies? If it's the latter, perhaps she could be convinced to play a half-elf rogue with bardic dilettante? This might be sufficient bard flavor and great synergy with the fighter and warlord. If it's the former, then you could have a discussion in the group and see if one of the other leaders wants to step into a different role. Three leaders can work with some tweaks from the DM, but is generally too many. Running out of healing surges can be prevented, especially with a bard around, but the concern might be everyone trying to hand out power bonuses and not enough people to utilize them. Leaders thrive when there are more strikers and defenders around. Of course this might be remedied if some of the leaders are built more as strikers, but still won't be quite as enjoyable as giving a rogue combat advantage or a ranger +4 damage. [/QUOTE]
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3 Leaders in a group - too many?
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