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3-man Party without a Defender
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<blockquote data-quote="Bhikku" data-source="post: 4416096" data-attributes="member: 73721"><p>Thanks everybody, I appreciate the advice. I had been looking forward to big melees, but it sounds like focusing on boss & sidekick fights will be the way to go - I'll probably give 'em an ally at least for a while, too. </p><p></p><p>It sounds as though even groups of minions should be used sparingly, as the PCs' high damage attacks won't really count against 'em - but what about an encounter area that caters to superior mobility - like a fight that has combatants chasing each other through multiple rooms? The largest-scale fight I had planned had the PCs stumbling into the barracks or mess hall, so the goblins suddenly start running for the armory across the hall or else running around brandishing chair-legs. I've been hoping it will turn into a Scooby Doo chase scene as the combatants run from door to door, room to room, and across the hall, constantly trying to get the drop on their enemies and break mobs into smaller, more manageable groups. Their mobility should make this a reasonable encounter, right? </p><p></p><p>I guess if the players are being wary enough, they might even avoid the fight altogether, which would be pretty old-school. </p><p></p><p>(I'm sure it's obvious that I like encounters to be weird and memorable rather than slugfests - one of the things I like most about 4e is that plugging monsters into a fight is easy enough I can give all my attention to the fun stuff like this.)</p></blockquote><p></p>
[QUOTE="Bhikku, post: 4416096, member: 73721"] Thanks everybody, I appreciate the advice. I had been looking forward to big melees, but it sounds like focusing on boss & sidekick fights will be the way to go - I'll probably give 'em an ally at least for a while, too. It sounds as though even groups of minions should be used sparingly, as the PCs' high damage attacks won't really count against 'em - but what about an encounter area that caters to superior mobility - like a fight that has combatants chasing each other through multiple rooms? The largest-scale fight I had planned had the PCs stumbling into the barracks or mess hall, so the goblins suddenly start running for the armory across the hall or else running around brandishing chair-legs. I've been hoping it will turn into a Scooby Doo chase scene as the combatants run from door to door, room to room, and across the hall, constantly trying to get the drop on their enemies and break mobs into smaller, more manageable groups. Their mobility should make this a reasonable encounter, right? I guess if the players are being wary enough, they might even avoid the fight altogether, which would be pretty old-school. (I'm sure it's obvious that I like encounters to be weird and memorable rather than slugfests - one of the things I like most about 4e is that plugging monsters into a fight is easy enough I can give all my attention to the fun stuff like this.) [/QUOTE]
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3-man Party without a Defender
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