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3 Months in - Weapon Mastery
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9535391" data-attributes="member: 15882"><p>Ok, spent an entire weekend doing an adventure with EK.</p><p></p><p>We were playing Prisoner 13 which is a heist game so not too many opportunities for fighting.</p><p></p><p>My review of my EK build is <a href="https://www.enworld.org/threads/not-a-fan-of-the-new-eldritch-knight.707157/page-46#post-9535388" target="_blank">here</a>.</p><p></p><p>Topple. It's great, especially paired with nick. If you can hit that initial trip, your next attacks are at advantage. It never worked consistently and that was with an 18 in the main stat but, when it did it was nice. Once I was 5th, getting the extra attack with a staff meant more chances to trip. This is a great ability for a fighter, I think.</p><p></p><p>Nick: it's weird. Mostly because I don't quite understand it. It's great having 3 attacks/round when dual wielding but it's worded weirdly. Do you have announce that you are using your bonus action to take the extra attack action before you use it? If so, then a rogue can't use it with the "aim" action. We just said it gives an extra attack for free. It seems a bit power creepish.</p><p></p><p>Push: I didn't get to use this much. My plan was to use Booming Blade and then push an enemy away. Then, if they want to engage again, they're forced to move and, therefore, activating booming blade. I used it for one attack and the guy died before I could see how well it would work. It's nice that there's no save.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9535391, member: 15882"] Ok, spent an entire weekend doing an adventure with EK. We were playing Prisoner 13 which is a heist game so not too many opportunities for fighting. My review of my EK build is [URL='https://www.enworld.org/threads/not-a-fan-of-the-new-eldritch-knight.707157/page-46#post-9535388']here[/URL]. Topple. It's great, especially paired with nick. If you can hit that initial trip, your next attacks are at advantage. It never worked consistently and that was with an 18 in the main stat but, when it did it was nice. Once I was 5th, getting the extra attack with a staff meant more chances to trip. This is a great ability for a fighter, I think. Nick: it's weird. Mostly because I don't quite understand it. It's great having 3 attacks/round when dual wielding but it's worded weirdly. Do you have announce that you are using your bonus action to take the extra attack action before you use it? If so, then a rogue can't use it with the "aim" action. We just said it gives an extra attack for free. It seems a bit power creepish. Push: I didn't get to use this much. My plan was to use Booming Blade and then push an enemy away. Then, if they want to engage again, they're forced to move and, therefore, activating booming blade. I used it for one attack and the guy died before I could see how well it would work. It's nice that there's no save. [/QUOTE]
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