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D&D Older Editions, OSR, & D&D Variants
3.N – Codex Gigas: My End-All-Be-All 3.5 Revision
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<blockquote data-quote="marcielle" data-source="post: 5675385" data-attributes="member: 6672328"><p>Pretty good job. I always like the 'mana' system better than Vancian. Haven't read it all yet but I in particular like these:</p><p>-Half Ref to dodge AC. When you think about it it REALLY makes no sense for a level 20 Rogue to get a dodge bous(none) equivalent to that of a 1st level commoner. </p><p>-Strain/Tolerance. Though Wizards can STILL prepare for any given scenario, they can prepare for less a day, meaning a long gauntlet of spaced weaklings will pose a more significant challenge.</p><p>- New Coup de grace rules.</p><p>- Degrees of forification.</p><p>- Multiclassing is FREE.</p><p></p><p>Things I think should be expanded on/Ideas:</p><p>- Fighters and meelee are STILL mostly 1-2 trick ponies. Foil action adds power but not a whole lot of versatility. Perhaps try giving them things similar to skill tricks++. Say running on walls for monks and rogues, throwing sand into peoples eyes, being able to reimagine the landscape with sheer brute strength, etc.</p><p>- Perhaps a way of calculating a races LA. Like LA0 races have 5 'race' points, LA+1 have 10. +1 to an Ability score: 1 point, -2 to an ability score: -1 points and so forth quadratically. Racial abilities will need a cost. Powerful build might be worth 4 points. This will allow new races to be integrated seemlessly and allow new races to be added in a balanced manner.</p><p>- Maybe a slight increase to the strain costs for mid level spells/a scaling cost for caster level spell cast at. Wizards can still spam the likes of Black Tentacles all day at higher levels with a +28 to grapple.</p><p>- Maybe allow opposing elemental effects via a 'strobe' effect. Waves of heat followed by cold is actually MORE devastating than simply twice as much of either.</p></blockquote><p></p>
[QUOTE="marcielle, post: 5675385, member: 6672328"] Pretty good job. I always like the 'mana' system better than Vancian. Haven't read it all yet but I in particular like these: -Half Ref to dodge AC. When you think about it it REALLY makes no sense for a level 20 Rogue to get a dodge bous(none) equivalent to that of a 1st level commoner. -Strain/Tolerance. Though Wizards can STILL prepare for any given scenario, they can prepare for less a day, meaning a long gauntlet of spaced weaklings will pose a more significant challenge. - New Coup de grace rules. - Degrees of forification. - Multiclassing is FREE. Things I think should be expanded on/Ideas: - Fighters and meelee are STILL mostly 1-2 trick ponies. Foil action adds power but not a whole lot of versatility. Perhaps try giving them things similar to skill tricks++. Say running on walls for monks and rogues, throwing sand into peoples eyes, being able to reimagine the landscape with sheer brute strength, etc. - Perhaps a way of calculating a races LA. Like LA0 races have 5 'race' points, LA+1 have 10. +1 to an Ability score: 1 point, -2 to an ability score: -1 points and so forth quadratically. Racial abilities will need a cost. Powerful build might be worth 4 points. This will allow new races to be integrated seemlessly and allow new races to be added in a balanced manner. - Maybe a slight increase to the strain costs for mid level spells/a scaling cost for caster level spell cast at. Wizards can still spam the likes of Black Tentacles all day at higher levels with a +28 to grapple. - Maybe allow opposing elemental effects via a 'strobe' effect. Waves of heat followed by cold is actually MORE devastating than simply twice as much of either. [/QUOTE]
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