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D&D Older Editions, OSR, & D&D Variants
3.N – Codex Gigas: My End-All-Be-All 3.5 Revision
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<blockquote data-quote="nonsi256" data-source="post: 5695459" data-attributes="member: 86164"><p>Can’t argue with this rationale.</p><p></p><p></p><p></p><p>This was among the first feats I rewrote and a lot has changed since then.</p><p>The correct wordig should be as follows:</p><p><strong>Cleave [BAB +4]</strong></p><p>With the insights gained by training to acquire this feat, you lean how to, in certain cases, seize the moment after an attack and gain a no-cost attack vs. an opponent who’s distance from you AND your primary target doesn’t exceed your reach.</p><p>The situations that allow you to cleave an additional target are:</p><p>- Scoring a crit vs. your primary target.</p><p>- Felling your primary target.</p><p>- Attacking your primary target as a standard action, particularly with the intention to cleave your secondary opponent.</p><p>You cannot follow-up a cleave with another cleave, except when felling your secondary target, but you can otherwise cleave whenever the situation permits, including multiple times in the same round.</p><p></p><p></p><p></p><p>“Fleshing out” in what way?</p><p></p><p></p><p></p><p>Yes.</p><p>For Discord, I see nothing to hint otherwise.</p><p>I’ll make it clear for Sustaining Melody in the next version of the document.</p><p></p><p></p><p></p><p>Sure thing.</p><p></p><p></p><p></p><p>What’s in a name?</p><p></p><p></p><p></p><p>1 HP on the average per 2 levels is hardly significant.</p><p>As far as frightful presence – if you encounter a dragon who’s age category is more than your level, fear would probably not be the factor that would bring to your demise, so this will probably have negligible to no game impact, but I see no real harm in this change.</p><p></p><p></p><p></p><p>Suit yourself. I tried the Fibonacci approach and found it impossible to gain any reasonable accessibility to the highest spell levels without gaining too much availability of lower level spells than I wished for.</p><p></p><p></p><p></p><p>This will get you into places you’ll find hard to maneuver.</p><p>What if the caster becomes fatigued for other reasons, can he still cast spells? If so, how do you intend to track the different causes and decide when he can cast and when he can’t?</p><p>Add exhaustion and it becomes even more complicated. That’s why I used a different condition “Overtaxed”.</p><p></p><p></p><p></p><p>You should ask yourself if this change will have any impact on your game.</p><p>ATM, I don’t see that it will – which would make this ado redundant (unless you’re seeing something I don’t).</p><p></p><p></p><p></p><p>I wrestled with the mechanics to make this concept work (with the Fibonacci accumulation), but it just became more and more cumbersome.</p><p>Look, I understand exactly where you’re coming from, but insisting on this approach will come at an expense of enjoying the game, and a conceptual ideal just aint worth it.</p><p>Furthermore, in retrospect, Strain & Tolerance turned out to represent exactly what I wanted it to represent.</p><p>The more experienced you are at spellcasting, the less you suffer consequences for casting a level [X] spell.</p><p>While I can see why you'd find it to make sense for higher level effects to require more "energy", I just regard it as learning to better exploit (to a higher efficiency) the energies involved in a level [X] spell.</p></blockquote><p></p>
[QUOTE="nonsi256, post: 5695459, member: 86164"] Can’t argue with this rationale. This was among the first feats I rewrote and a lot has changed since then. The correct wordig should be as follows: [B]Cleave [BAB +4][/B] With the insights gained by training to acquire this feat, you lean how to, in certain cases, seize the moment after an attack and gain a no-cost attack vs. an opponent who’s distance from you AND your primary target doesn’t exceed your reach. The situations that allow you to cleave an additional target are: - Scoring a crit vs. your primary target. - Felling your primary target. - Attacking your primary target as a standard action, particularly with the intention to cleave your secondary opponent. You cannot follow-up a cleave with another cleave, except when felling your secondary target, but you can otherwise cleave whenever the situation permits, including multiple times in the same round. “Fleshing out” in what way? Yes. For Discord, I see nothing to hint otherwise. I’ll make it clear for Sustaining Melody in the next version of the document. Sure thing. What’s in a name? 1 HP on the average per 2 levels is hardly significant. As far as frightful presence – if you encounter a dragon who’s age category is more than your level, fear would probably not be the factor that would bring to your demise, so this will probably have negligible to no game impact, but I see no real harm in this change. Suit yourself. I tried the Fibonacci approach and found it impossible to gain any reasonable accessibility to the highest spell levels without gaining too much availability of lower level spells than I wished for. This will get you into places you’ll find hard to maneuver. What if the caster becomes fatigued for other reasons, can he still cast spells? If so, how do you intend to track the different causes and decide when he can cast and when he can’t? Add exhaustion and it becomes even more complicated. That’s why I used a different condition “Overtaxed”. You should ask yourself if this change will have any impact on your game. ATM, I don’t see that it will – which would make this ado redundant (unless you’re seeing something I don’t). I wrestled with the mechanics to make this concept work (with the Fibonacci accumulation), but it just became more and more cumbersome. Look, I understand exactly where you’re coming from, but insisting on this approach will come at an expense of enjoying the game, and a conceptual ideal just aint worth it. Furthermore, in retrospect, Strain & Tolerance turned out to represent exactly what I wanted it to represent. The more experienced you are at spellcasting, the less you suffer consequences for casting a level [X] spell. While I can see why you'd find it to make sense for higher level effects to require more "energy", I just regard it as learning to better exploit (to a higher efficiency) the energies involved in a level [X] spell. [/QUOTE]
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3.N – Codex Gigas: My End-All-Be-All 3.5 Revision
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