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3.N – Codex Gigas: My End-All-Be-All 3.5 Revision
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<blockquote data-quote="nonsi256" data-source="post: 5721015" data-attributes="member: 86164"><p>14 days… 14 downloads… 0 comments on the Warrior remake <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>Anyway, I came to the conclusion quite a while back that the Monk's Bonus Feats column is a bit lackluster for a category of class features, but couldn’t put my finger on how to improve it so it would be useful, but without going over the top, and at the same time preserve the Monk-ish feel.</p><p>This was resolved by <a href="http://www.giantitp.com/forums/showthread.php?t=216108" target="_blank">Ziegander’s re-imagined Monk</a>’s Enlightment.</p><p>But to keep things consistent with my view of the Monk and the codex as a whole, here’s how I’d redefine Enlightments:</p><p></p><p></p><p>Enlightenments</p><p>At 3rd level and every 3 levels thereafter, a monk chooses an ability from the list below, ever striving closer to harmonizing his body, mind, and soul:</p><p> - <strong>Bonus Feat</strong> (min level: 3) - ANY - may be chosen multiple times</p><p> - <strong>Immunity to Fear (Ex)</strong> (min level: 3)</p><p> - <strong>Immunity to Charms (Ex)</strong> (min level: 3)</p><p> - <strong>Immunity to Compulsions (Ex)</strong> (min level: 6)</p><p> - <strong>Immunity to Diseases (including magical) (Ex)</strong> (min level: 6)</p><p> - <strong>Immunity to Poisons (including magical) (Ex)</strong> (min level: 9)</p><p> - <strong>Immunity to Paralysis (Ex)</strong> (min level: 9)</p><p> - <strong> SR [10 + Monk level + WIS-mod] (Su)</strong> (min level: 12) – the monk may allow any spells and effects to automatically penetrate without spending an action</p><p> - <strong>Freedom of Movement (Su)</strong> (min level: 15)</p><p></p><p>Note: Ziegander’s suggested prereqs were omitted on purpose - either because my Monk already has features to warrant the availability of a requested enlightment, or because they didn't make sense to me.</p></blockquote><p></p>
[QUOTE="nonsi256, post: 5721015, member: 86164"] 14 days… 14 downloads… 0 comments on the Warrior remake :( Anyway, I came to the conclusion quite a while back that the Monk's Bonus Feats column is a bit lackluster for a category of class features, but couldn’t put my finger on how to improve it so it would be useful, but without going over the top, and at the same time preserve the Monk-ish feel. This was resolved by [URL="http://www.giantitp.com/forums/showthread.php?t=216108"]Ziegander’s re-imagined Monk[/URL]’s Enlightment. But to keep things consistent with my view of the Monk and the codex as a whole, here’s how I’d redefine Enlightments: Enlightenments At 3rd level and every 3 levels thereafter, a monk chooses an ability from the list below, ever striving closer to harmonizing his body, mind, and soul: - [B]Bonus Feat[/B] (min level: 3) - ANY - may be chosen multiple times - [B]Immunity to Fear (Ex)[/B] (min level: 3) - [B]Immunity to Charms (Ex)[/B] (min level: 3) - [B]Immunity to Compulsions (Ex)[/B] (min level: 6) - [B]Immunity to Diseases (including magical) (Ex)[/B] (min level: 6) - [B]Immunity to Poisons (including magical) (Ex)[/B] (min level: 9) - [B]Immunity to Paralysis (Ex)[/B] (min level: 9) - [B] SR [10 + Monk level + WIS-mod] (Su)[/B] (min level: 12) – the monk may allow any spells and effects to automatically penetrate without spending an action - [B]Freedom of Movement (Su)[/B] (min level: 15) Note: Ziegander’s suggested prereqs were omitted on purpose - either because my Monk already has features to warrant the availability of a requested enlightment, or because they didn't make sense to me. [/QUOTE]
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