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General Tabletop Discussion
D&D Older Editions
3.N – Codex Gigas: Nonsi's complete 3.5 Revision (Final, PEACH not needed)
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<blockquote data-quote="nonsi256" data-source="post: 6410851" data-attributes="member: 86164"><p>.</p><p>Hey people.</p><p> </p><p> </p><p>It's been a long time since I last wrote on ENWorld, mainly because GiantITP has a lot more activity when it comes to 3.5 hombrewing.</p><p> </p><p>When I set out to the making of this codex, I knew what I wanted to accomplish, and I did.</p><p>However, due to cumbersome solutions to some of the problems I set up to fix, I quickly became dissatisfied with how the codex turned out (which is also why I'll never again title a homebrew thread with "PEACH not needed").</p><p> </p><p>I took a long 2-year break from the development of the codex to collect better alternatives.</p><p>Once I felt I was done collecting, I've set out to revivify the codex into its very last incarnation.</p><p> </p><p>In the <strong><a href="http://www.giantitp.com/forums/showthread.php?352036" target="_blank">GiantITP codex</a></strong>, I've . . .</p><p> - Greatly improved the game tools at hand for noncasters.</p><p> - Truly balanced the classes. I've improved what required improvements and toned down what needed toning down.</p><p>- Removed PrCs: I've found a way around them entirely, using the right multiclassing tools.</p><p> - Found a way to balance weapons in a much simpler and elegant way than varied iterative-penalties.</p><p> - Further improved the usefulness of skills.</p><p> - Removed a lot of excess baggage, mostly by keeping things closer to home (e.g. gave up the idea of adding new ability scores, after I realized that the cons overshadowed the pros).</p><p> - Simplified mechanics wherever possible.</p><p> </p><p> </p><p>Just wanted to share, for anyone who found this codex of any use.</p><p>I truly believe that the GiantITP codex hasn't a single negative compared the ENWorld version while having improvements all across.</p><p>The GiantITP codex is basically finished, but if anyone here is (or intends to become) registered on GiantITP, I welcome any and all criticism (sans thread derailing) and balancing/improvement suggestions.</p></blockquote><p></p>
[QUOTE="nonsi256, post: 6410851, member: 86164"] . Hey people. It's been a long time since I last wrote on ENWorld, mainly because GiantITP has a lot more activity when it comes to 3.5 hombrewing. When I set out to the making of this codex, I knew what I wanted to accomplish, and I did. However, due to cumbersome solutions to some of the problems I set up to fix, I quickly became dissatisfied with how the codex turned out (which is also why I'll never again title a homebrew thread with "PEACH not needed"). I took a long 2-year break from the development of the codex to collect better alternatives. Once I felt I was done collecting, I've set out to revivify the codex into its very last incarnation. In the [B][URL="http://www.giantitp.com/forums/showthread.php?352036"]GiantITP codex[/URL][/B], I've . . . - Greatly improved the game tools at hand for noncasters. - Truly balanced the classes. I've improved what required improvements and toned down what needed toning down. - Removed PrCs: I've found a way around them entirely, using the right multiclassing tools. - Found a way to balance weapons in a much simpler and elegant way than varied iterative-penalties. - Further improved the usefulness of skills. - Removed a lot of excess baggage, mostly by keeping things closer to home (e.g. gave up the idea of adding new ability scores, after I realized that the cons overshadowed the pros). - Simplified mechanics wherever possible. Just wanted to share, for anyone who found this codex of any use. I truly believe that the GiantITP codex hasn't a single negative compared the ENWorld version while having improvements all across. The GiantITP codex is basically finished, but if anyone here is (or intends to become) registered on GiantITP, I welcome any and all criticism (sans thread derailing) and balancing/improvement suggestions. [/QUOTE]
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