3 new feats for sneaks

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Legend
What do you think of these feats?
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Double-Tongued
You are a master at the art of innuendo.
Prerequisites: 4 ranks in Bluff
Benefit: When using Bluff to innuendo, you gain a +4 bonus on your check, while anyone attempting to decipher your innuendo (besides your intended target) suffers a -4 penalty on their Sense Motive check.

Hidden Lesson
The stories you tell carry hidden morals for a keen listener.
Prerequisites: Bardic music ability, 4 ranks in Bluff
Benefit: When using your bardic music ability before 2 or more people, you may make a Bluff check to innuendo to a target, either an individual or a group. This target is affected by a different music ability than the rest of those listening. Alternately, you may delay the effects of your bardic music, requiring everyone who heard you to make an Intelligence check (DC 15 to 20) to get the lesson. If they succeed by 5 or more, they get the lesson in 10 minutes or so. If they barely succeed by 4 or less, they get the lesson in a couple hours. At this point, the music ability takes effect on them. Both of these powers may be used together, should you so desire.
Example:Sheya is a 6th level bard performing before a tyrannical king and his court. She uses her fascinate ability on everyone, save the king's vizier, who she targets with a delayed suggestion instead. Everyone applauds at her performance, save the vizier, who is unimpressed. As dinner is brought out, ten minutes later, the vizier is affected by Sheya's suggestion to council his king against declaring war on Sheya's homeland.

Cunning Spell [Metamagic]
You can disguise your spell so that it appears to be another spell you know.
Prerequisites: 4 ranks in Bluff
Benefit: When you prepare one of your spells as a "cunning spell", you disguise it as another spell that you know (e.g. break enchantment disguised as cure light wounds). You may also try to disguise the spell as one that you've seen but don't know, though this requires a Spellcraft check (DC 15 + spell level).
The Spellcraft DC for another to identify the spell is 15 + its spell level + your Bluff skill. Anyone failing the check by 10 or less believes the disguise, while failing the check by more than 10 fails to identify the spell at all. A successful check sees through the "cunning spell." This metamagic feat doesn't alter the spell's level.
 
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Cunning Spell [Metamagic]
You can disguise your spell so that it appears to be another spell you know.
Prerequisites: 4 ranks in Bluff
Benefit: When you prepare one of your spells as a "cunning spell", you disguise it as another spell that you know (e.g. break enchantment disguised as cure light wounds). You may also try to disguise the spell as one that you've seen but don't know, though this requires a Spellcraft check (DC 15 + spell level).
The Spellcraft DC for another to identify the spell is 15 + its spell level + your Bluff skill. Anyone failing the check by 10 or less believes the disguise, while failing the check by more than 10 fails to identify the spell at all. A successful check sees through the "cunning spell." This metamagic feat doesn't alter the spell's level.[/QUOTE]


I like the idea behind this, but without a penalty there is no reason to not do it everytime, which makes this character immune to counterspells.
 

Thanks. Do you think the following 2 limits are appropriate?

-Spell is memorized/cast as if 1 level higher
-Only spells with a common school or subschool can used to disguise the "cunning spell" (e.g. an evocation (fire) spell could be disguised as another evocation spell or a conjuration (fire) spell, but not as a divination spell). Alternately, a caster that uses domains may disguise the spell as any other spell in its domain.
 


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