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3 new spells; need advice on one of them.
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<blockquote data-quote="billking" data-source="post: 74573" data-attributes="member: 2101"><p><em>Immutability</em></p><p>Abjuration</p><p>Level: Brd ?, Sor/Wiz ? (help me here!)</p><p>Components: V, S, M (should M cost gp?)</p><p>Casting: 1 action</p><p>Range: Touch</p><p>Target: One creature</p><p>Duration: 10 minutes/level (see text)</p><p>Saving Throw: None</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>The character wards the subject against spells that alter form and substance. The subject gains a +4 enhancement bonus to Fortitude saves against transmutations. If the subject is the character, it gains a +8 bonus instead. If any such transmutations effect the character at the time of casting, the character makes new saving throws against each.</p><p>The spell ends whenever the subject fails a Fortitude save against a transmutation (even a harmless one) or uses the shapechange action given by spells such as <em>polymorph self</em>.</p><p></p><p><em>Sabotage Teleportation</em></p><p>Transmutation</p><p>Level: Sor/Wiz 6</p><p>Components: V, S, F</p><p>Casting: 1 action</p><p>Range: Medium</p><p>Target: One living creature</p><p>Duration: 1 round/level</p><p>Saving Throw: No</p><p>Spell Resistance: Yes</p><p></p><p>The character creates a field of magical energy that hampers the subject's ability to navigate through the Astral Plane. Any teleportation ability used by the subject is immediately off target (even <em>teleport without error</em>).</p><p>An off target teleport arrives 1d10x1d10 percent of the total distance off target in a random direction. For example, if the subject was teleporting 200 feet using <em>dimension door</em>, and the two dice rolls were 4 and 7, the character would be off target by 28%, or 56 feet, in a random direction.</p><p></p><p>Focus: A jade yardstick with golden plate markings, costing at least 200 gp.</p><p></p><p><em>Paradigm Shift</em></p><p>Enchantment (Compulsion) [Mind-Affecting]</p><p>Level: Sor/Wiz 7</p><p>Components: V, S</p><p>Casting: 1 action</p><p>Range: Medium</p><p>Target: One living creature</p><p>Duration: Instantaneous</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p></p><p>The subject's view towards the world is permanently changed by the character's spell, having one of the following forms:</p><p><strong><em>Bitterness:</em></strong> The subject's opinion of other people decreases, causing him to believe people are against him more than with him. All of the subject's relationships shift down one level on the NPC Attitude Table, and the subject is incapable of having a helpful relationship with anyone. <em>Paradigm shift (bitterness)</em> counteracts the effects of <em>paradigm shift (compassion)</em>.</p><p><strong><em>Compassion:</em></strong> The subject's opinion of other people increases, causing him to believe people are with him more than against him. All of the subject's relationships shift up one level on the NPC Attitude Table, and the subject is incapable of having a hostile relationship with anyone. The subject is compelled not to initiate conflict between himself and anyone else (although the subject reacts to conflict normally). <em>Paradigm shift (compassion)</em> counteracts the effects of <em>paradigm shift (bitterness)</em>.</p><p><strong><em>Confidence:</em></strong> The subject's opinion of himself increases, improving his morale. He receives a +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. He also perceives his allies to gain a similar bonus and have the odds stacked in their favor. <em>Paradigm shift (confidence)</em> counteracts the effects of <em>paradigm shift (depression)</em>.</p><p><strong><em>Depression:</em></strong> The subject's opinion of himself decreases, worsening his morale. He suffers a -2 morale penalty to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. He also perceives his allies to suffer similar penalties and have the odds stacked against them. <em>Paradigm shift (depression)</em> counteracts the effects of <em>paradigm shift (confidence)</em>.</p><p>In any case, the effects of <em>paradigm shift</em> cannot be dispelled or removed using <em>remove curse</em> or even <em>limited wish</em>. Only <em>greater restoration</em>, <em>miracle</em>, <em>wish</em>, or the proper form of <em>paradigm shift</em> can restore the subject.</p><p>Once a certain form of the spell has taken hold, casting it another time on the subject has no effect.</p></blockquote><p></p>
[QUOTE="billking, post: 74573, member: 2101"] [i]Immutability[/i] Abjuration Level: Brd ?, Sor/Wiz ? (help me here!) Components: V, S, M (should M cost gp?) Casting: 1 action Range: Touch Target: One creature Duration: 10 minutes/level (see text) Saving Throw: None Spell Resistance: Yes (harmless) The character wards the subject against spells that alter form and substance. The subject gains a +4 enhancement bonus to Fortitude saves against transmutations. If the subject is the character, it gains a +8 bonus instead. If any such transmutations effect the character at the time of casting, the character makes new saving throws against each. The spell ends whenever the subject fails a Fortitude save against a transmutation (even a harmless one) or uses the shapechange action given by spells such as [i]polymorph self[/i]. [i]Sabotage Teleportation[/i] Transmutation Level: Sor/Wiz 6 Components: V, S, F Casting: 1 action Range: Medium Target: One living creature Duration: 1 round/level Saving Throw: No Spell Resistance: Yes The character creates a field of magical energy that hampers the subject's ability to navigate through the Astral Plane. Any teleportation ability used by the subject is immediately off target (even [i]teleport without error[/i]). An off target teleport arrives 1d10x1d10 percent of the total distance off target in a random direction. For example, if the subject was teleporting 200 feet using [i]dimension door[/i], and the two dice rolls were 4 and 7, the character would be off target by 28%, or 56 feet, in a random direction. Focus: A jade yardstick with golden plate markings, costing at least 200 gp. [i]Paradigm Shift[/i] Enchantment (Compulsion) [Mind-Affecting] Level: Sor/Wiz 7 Components: V, S Casting: 1 action Range: Medium Target: One living creature Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes The subject's view towards the world is permanently changed by the character's spell, having one of the following forms: [b][i]Bitterness:[/i][/b] The subject's opinion of other people decreases, causing him to believe people are against him more than with him. All of the subject's relationships shift down one level on the NPC Attitude Table, and the subject is incapable of having a helpful relationship with anyone. [i]Paradigm shift (bitterness)[/i] counteracts the effects of [i]paradigm shift (compassion)[/i]. [b][i]Compassion:[/i][/b] The subject's opinion of other people increases, causing him to believe people are with him more than against him. All of the subject's relationships shift up one level on the NPC Attitude Table, and the subject is incapable of having a hostile relationship with anyone. The subject is compelled not to initiate conflict between himself and anyone else (although the subject reacts to conflict normally). [i]Paradigm shift (compassion)[/i] counteracts the effects of [i]paradigm shift (bitterness)[/i]. [b][i]Confidence:[/i][/b] The subject's opinion of himself increases, improving his morale. He receives a +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. He also perceives his allies to gain a similar bonus and have the odds stacked in their favor. [i]Paradigm shift (confidence)[/i] counteracts the effects of [i]paradigm shift (depression)[/i]. [b][i]Depression:[/i][/b] The subject's opinion of himself decreases, worsening his morale. He suffers a -2 morale penalty to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. He also perceives his allies to suffer similar penalties and have the odds stacked against them. [i]Paradigm shift (depression)[/i] counteracts the effects of [i]paradigm shift (confidence)[/i]. In any case, the effects of [i]paradigm shift[/i] cannot be dispelled or removed using [i]remove curse[/i] or even [i]limited wish[/i]. Only [i]greater restoration[/i], [i]miracle[/i], [i]wish[/i], or the proper form of [i]paradigm shift[/i] can restore the subject. Once a certain form of the spell has taken hold, casting it another time on the subject has no effect. [/QUOTE]
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3 new spells; need advice on one of them.
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