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General Tabletop Discussion
*Dungeons & Dragons
3 new spells; need advice on one of them.
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<blockquote data-quote="billking" data-source="post: 74809" data-attributes="member: 2101"><p><strong>Another one!</strong></p><p></p><p><em>Elemental Weapon</em> </p><p>Transmutation [see text]</p><p>Level: Sor/Wiz 5</p><p>Components: V, S, F </p><p>Casting: 1 action </p><p>Range: Touch</p><p>Target: Weapon touched</p><p>Duration: 1 hour/level </p><p>Saving Throw: Will negates (harmless, object)</p><p>Spell Resistance: Yes (harmless, object)</p><p></p><p>This spell imbues a weapon with elemental energy, giving it either the <em>flaming burst</em>, <em>freezing burst</em>, or <em>shocking burst</em> trait. A burst weapon deals +1d6 points of elemental damage on a successful hit. Additionally, on a successful critical hit, a burst weapon deals +1d10 points of elemental damage if the weapon's critical multiplier is x2, +2d10 damage if it is x3, and +3d10 damage if it is x4.</p><p>The weapon also gains an enhancement bonus to attack and damage of +1 per three caster levels above 6th (minimum +1 at 9th level; maximum +5 at 21st level). An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attacks.</p><p>Alternatively, the character can affect up to fifty arrows, bolts, or bullets. The projectiles must all be of the same type, and they have to be together in one group (such as in the same quiver). Projectiles (but not thrown weapons) lose their transmutation when used.</p><p>When the character uses a transmutation to add fire, cold, or lightning damage to a weapon, it is a spell of that type. For example, <em>elemental weapon</em> is a fire spell when the character casts it to give a weapon the <em>flaming burst</em> trait and a cold spell when the character uses it to give a weapon the <em>freezing burst</em> trait.</p></blockquote><p></p>
[QUOTE="billking, post: 74809, member: 2101"] [b]Another one![/b] [i]Elemental Weapon[/i] Transmutation [see text] Level: Sor/Wiz 5 Components: V, S, F Casting: 1 action Range: Touch Target: Weapon touched Duration: 1 hour/level Saving Throw: Will negates (harmless, object) Spell Resistance: Yes (harmless, object) This spell imbues a weapon with elemental energy, giving it either the [i]flaming burst[/i], [i]freezing burst[/i], or [i]shocking burst[/i] trait. A burst weapon deals +1d6 points of elemental damage on a successful hit. Additionally, on a successful critical hit, a burst weapon deals +1d10 points of elemental damage if the weapon's critical multiplier is x2, +2d10 damage if it is x3, and +3d10 damage if it is x4. The weapon also gains an enhancement bonus to attack and damage of +1 per three caster levels above 6th (minimum +1 at 9th level; maximum +5 at 21st level). An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attacks. Alternatively, the character can affect up to fifty arrows, bolts, or bullets. The projectiles must all be of the same type, and they have to be together in one group (such as in the same quiver). Projectiles (but not thrown weapons) lose their transmutation when used. When the character uses a transmutation to add fire, cold, or lightning damage to a weapon, it is a spell of that type. For example, [i]elemental weapon[/i] is a fire spell when the character casts it to give a weapon the [i]flaming burst[/i] trait and a cold spell when the character uses it to give a weapon the [i]freezing burst[/i] trait. [/QUOTE]
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3 new spells; need advice on one of them.
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