Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[3.P] Leadership, cohort and followers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6141492" data-attributes="member: 1465"><p>Let me first say that there is <em>a lot of room</em> for handling cohorts and followers in different ways, depending on the campaign setting, on the preferred gamestyle, and even on practical matters such as how many PCs and how many cohorts are at the table. </p><p></p><p>There is no one best or one-size-fits-all way to handle these. For instance, I prefer to RP cohorts and followers myself as the DM, but other DMs want the player to RP the cohort just like it was a second PC (I have my reasons for this, but it's not the point of the thread).</p><p></p><p>Here are my average opinions on the matter, but even I would handle things differently from time to time.</p><p></p><p></p><p></p><p>That's a good starting point to keep in mind. When I present the Leadership feat to players, I always remember to point out that they are in fact spending a feat in exchange for cohort's loyalty. I know that there are DM's who disagree, and let the cohort betray the leader, but I usually think that if there is no guarantee of loyalty, why spending a feat and not just get a NPC ally through RP?</p><p></p><p>There is some general difference between cohorts and followers, but I was a bit confused between the two while reading your post... let me know if I mix them up. For reference, I believe that the cohort (usually one, tho some DMs allow to take Leadership multiple times) you get from Leadership is going to follow you in dungeons, quests, combat etc. essentially becoming an additional member of the party of PC, while followers will attend "offline" businesses and be therefore of marginal utility (although once again there is freedom here to handle things differently).</p><p></p><p></p><p></p><p>I simply would assume an average "friendly terms", like two people playing in the same team or working in the same company. Since followers don't actually "follow" the PC in the dungeon, the vast majority of the times you can just go with "hide the details" i.e. there is usually no need to tell if Bob and Rob had a fight while preparing your horse barding and that caused a delay. Personally I'd just treat all followers <em>as a whole</em>. As such, I would still give the guarantee that <em>as a whole</em>, the followers are doing their job, by getting along fairly well. This means for instance, I wouldn't say one day that "you lost half your followers because one of them was a traitor and poisoned their food".</p><p></p><p>Of course, things like that can become story hooks if you want, but in general I would advise against using these idea to purposefully diminish the effectiveness of having followers in general (i.e. to punish a player who dared thought the Leadership feat was going to be useful).</p><p></p><p>If you had 2 cohorts instead, I would do the same: on the RP level, they might anything from best pals to openly hating each other, as long as this doesn't change the outcome for the player.</p><p></p><p></p><p></p><p>This is more tricky... not sure if I understand right, are you asking what is the relationship between the cohort and the followers of the same PC?</p><p></p><p>I suggest to just treat the cohort and the followers more or less equally, i.e. expect the followers to treat the cohort as one of them, except that he is generally a levelled NPC so he probably gets more respect. He might have some duties over organizing or leading the followers into their activities, but this is not mandatory. </p><p></p><p></p><p></p><p>As a rule of thumb, I'd say the cohort is effectively an ally NPC that follows the party in their adventures, therefore he has (on average) the same relationship with the other PCs as he would have if he was a full-regular PC. He doesn't have absolute loyalty to other PCs like he has for "his" PC, but then he should have enough loyalty to follow the same "good party rules" that the DM has set for all players (which in my case, it means no attempts at damaging another PC's or her properties).</p><p></p><p>The followers instead, I'd probably have them mostly ignore the other PCs, unless their Leader specifically instruct them otherwise. That's because anyway IMHO the purpose of the followers is giving some minor support outside adventures.</p><p></p><p></p><p></p><p>I've never thought of that, it's an interesting idea...</p><p></p><p>I think this is OK. In strictly mechanical terms, the cohort would get his own cohort and followers. But this looks like it would be something to avoid, at least because the cohort's cohort following the PC party will be of much lower level hence mostly useless, but would still complicate combat. OTOH, if you do like you suggested, there is no "exploding number of followers" and no additional cohort. In a way, it sounds like you're giving up something, but I think this would be fine. You'll still get some benefit, and you're still spending a cohort's feats for that, so the benefit is not free.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6141492, member: 1465"] Let me first say that there is [I]a lot of room[/I] for handling cohorts and followers in different ways, depending on the campaign setting, on the preferred gamestyle, and even on practical matters such as how many PCs and how many cohorts are at the table. There is no one best or one-size-fits-all way to handle these. For instance, I prefer to RP cohorts and followers myself as the DM, but other DMs want the player to RP the cohort just like it was a second PC (I have my reasons for this, but it's not the point of the thread). Here are my average opinions on the matter, but even I would handle things differently from time to time. That's a good starting point to keep in mind. When I present the Leadership feat to players, I always remember to point out that they are in fact spending a feat in exchange for cohort's loyalty. I know that there are DM's who disagree, and let the cohort betray the leader, but I usually think that if there is no guarantee of loyalty, why spending a feat and not just get a NPC ally through RP? There is some general difference between cohorts and followers, but I was a bit confused between the two while reading your post... let me know if I mix them up. For reference, I believe that the cohort (usually one, tho some DMs allow to take Leadership multiple times) you get from Leadership is going to follow you in dungeons, quests, combat etc. essentially becoming an additional member of the party of PC, while followers will attend "offline" businesses and be therefore of marginal utility (although once again there is freedom here to handle things differently). I simply would assume an average "friendly terms", like two people playing in the same team or working in the same company. Since followers don't actually "follow" the PC in the dungeon, the vast majority of the times you can just go with "hide the details" i.e. there is usually no need to tell if Bob and Rob had a fight while preparing your horse barding and that caused a delay. Personally I'd just treat all followers [I]as a whole[/I]. As such, I would still give the guarantee that [I]as a whole[/I], the followers are doing their job, by getting along fairly well. This means for instance, I wouldn't say one day that "you lost half your followers because one of them was a traitor and poisoned their food". Of course, things like that can become story hooks if you want, but in general I would advise against using these idea to purposefully diminish the effectiveness of having followers in general (i.e. to punish a player who dared thought the Leadership feat was going to be useful). If you had 2 cohorts instead, I would do the same: on the RP level, they might anything from best pals to openly hating each other, as long as this doesn't change the outcome for the player. This is more tricky... not sure if I understand right, are you asking what is the relationship between the cohort and the followers of the same PC? I suggest to just treat the cohort and the followers more or less equally, i.e. expect the followers to treat the cohort as one of them, except that he is generally a levelled NPC so he probably gets more respect. He might have some duties over organizing or leading the followers into their activities, but this is not mandatory. As a rule of thumb, I'd say the cohort is effectively an ally NPC that follows the party in their adventures, therefore he has (on average) the same relationship with the other PCs as he would have if he was a full-regular PC. He doesn't have absolute loyalty to other PCs like he has for "his" PC, but then he should have enough loyalty to follow the same "good party rules" that the DM has set for all players (which in my case, it means no attempts at damaging another PC's or her properties). The followers instead, I'd probably have them mostly ignore the other PCs, unless their Leader specifically instruct them otherwise. That's because anyway IMHO the purpose of the followers is giving some minor support outside adventures. I've never thought of that, it's an interesting idea... I think this is OK. In strictly mechanical terms, the cohort would get his own cohort and followers. But this looks like it would be something to avoid, at least because the cohort's cohort following the PC party will be of much lower level hence mostly useless, but would still complicate combat. OTOH, if you do like you suggested, there is no "exploding number of followers" and no additional cohort. In a way, it sounds like you're giving up something, but I think this would be fine. You'll still get some benefit, and you're still spending a cohort's feats for that, so the benefit is not free. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[3.P] Leadership, cohort and followers
Top