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*Dungeons & Dragons
3 PC parties -- too small? Just right?
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<blockquote data-quote="Sunseeker" data-source="post: 6568828"><p>I think that 5th edition works really well with most group sizes. I am currently running a two person campaign just for me and my wife, we're sorta co-DMing it though I usually run the monsters since I'm faster at it and she handles a lot of the narrative. 5th is highly adjustable and it is easy to combine low-level monsters for that feeling of "large numbers" with a couple of stronger ones to get the perfect challenge and feeling. I do think it requires more effort to do, and requires a DM who is willing to modify what they planned to what will work. A good DM will adjust an encounter meant for 5 to work for 3, a bad DM will bemoan the fact that the table is too small.</p><p></p><p>I have a game where half the party has to leave early, while half the party can play late, including the DM, when those nights come about, the remainder party simply deals with less potent threats, often the "side quests" around town. </p><p></p><p>The biggest problem only comes from DMs who are unwilling to adapt and play with what they have instead of what they want. The same is true for large parties. Otherwise I think the system is perfectly fine with handling larger or smaller parties.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6568828"] I think that 5th edition works really well with most group sizes. I am currently running a two person campaign just for me and my wife, we're sorta co-DMing it though I usually run the monsters since I'm faster at it and she handles a lot of the narrative. 5th is highly adjustable and it is easy to combine low-level monsters for that feeling of "large numbers" with a couple of stronger ones to get the perfect challenge and feeling. I do think it requires more effort to do, and requires a DM who is willing to modify what they planned to what will work. A good DM will adjust an encounter meant for 5 to work for 3, a bad DM will bemoan the fact that the table is too small. I have a game where half the party has to leave early, while half the party can play late, including the DM, when those nights come about, the remainder party simply deals with less potent threats, often the "side quests" around town. The biggest problem only comes from DMs who are unwilling to adapt and play with what they have instead of what they want. The same is true for large parties. Otherwise I think the system is perfectly fine with handling larger or smaller parties. [/QUOTE]
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3 PC parties -- too small? Just right?
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