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3 PC Party - Go Taclord?
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<blockquote data-quote="Destil" data-source="post: 5556910" data-attributes="member: 1980"><p>This guy is an example, assuming pure PHB1 with no errata. I took the power swap feats because, why not? You most likely already have enough shift powers to keep the rogue always in flanking and there aren't that many amazing feats in PHB1. If you worry less about doing everything in a 100% optimal way then you can do without power swaps, too (I don't like the ranged warlord utilities in PHB1 either, myself).</p><p></p><p>If it's a brutal scoundrel melee rogue you may want to consider taking Commander's Strike and an attack granting encounter instead, even with 14 Str a dagger rouge won't be hurting for accuracy and you can toss it out whenever he misses or isn't in flanking until you set him up.</p><p></p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Dragonborn, Marshal</p><p>Build: Tactical Warlord</p><p>Warlord Option: Combat Leader</p><p>Commanding Presence Option: Tactical Presence</p><p>Student of the Sword Option: Student of One-Handed Weapons</p><p>Dragonborn Racial Power Option: Dragon Breath</p><p>Dragon Breath Key Ability: Dragon Breath Strength</p><p>Dragon Breath Damage Type: Dragon Breath Lightning</p><p>Inherent Bonuses</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 20, CON 11, DEX 10, INT 18, WIS 8, CHA 15</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 11, DEX 10, INT 16, WIS 8, CHA 13</p><p> </p><p> </p><p>AC: 26 Fort: 23 Ref: 23 Will: 20</p><p>HP: 68 Surges: 7 Surge Value: 17</p><p> </p><p>TRAINED SKILLS</p><p>Athletics +12, Endurance +7, History +16, Intimidate +14, Streetwise +12</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Arcana +9, Bluff +7, Diplomacy +7, Dungeoneering +4, Heal +4, Insight +4, Nature +4, Perception +4, Religion +9, Stealth +2, Thievery +2</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Dragonborn Racial Power: Dragon Breath</p><p>Warlord Feature: Inspiring Word</p><p>Warlord Attack 1: Viper's Strike</p><p>Warlord Attack 1: Wolf Pack Tactics</p><p>Warlord Attack 1: Warlord's Favor</p><p>Warlord Attack 1: Lead the Attack</p><p>Warlord Utility 2: Aid the Injured</p><p>Warlord Attack 3: Steel Monsoon</p><p>Warlord Attack 5: Villain's Nightmare</p><p>Warlord Utility 6: Stand Tough</p><p>Fighter Utility 6: Defensive Training</p><p>Warlord Attack 7: Surround Foe</p><p>Fighter Attack 9: Thicket of Blades</p><p> </p><p>FEATS</p><p>Level 1: Weapon Proficiency (Bastard sword)</p><p>Level 2: Shield Proficiency: Heavy</p><p>Level 4: Student of the Sword</p><p>Level 6: Weapon Focus (Heavy Blade)</p><p>Level 8: Acolyte Power</p><p>Level 10: Adept Power</p><p> </p><p>ITEMS</p><p>Bastard sword x1</p><p>Hide Armor x1</p><p>Heavy Shield x1</p><p>====== End ======</p></blockquote><p></p>
[QUOTE="Destil, post: 5556910, member: 1980"] This guy is an example, assuming pure PHB1 with no errata. I took the power swap feats because, why not? You most likely already have enough shift powers to keep the rogue always in flanking and there aren't that many amazing feats in PHB1. If you worry less about doing everything in a 100% optimal way then you can do without power swaps, too (I don't like the ranged warlord utilities in PHB1 either, myself). If it's a brutal scoundrel melee rogue you may want to consider taking Commander's Strike and an attack granting encounter instead, even with 14 Str a dagger rouge won't be hurting for accuracy and you can toss it out whenever he misses or isn't in flanking until you set him up. ====== Created Using Wizards of the Coast D&D Character Builder ====== Dragonborn, Marshal Build: Tactical Warlord Warlord Option: Combat Leader Commanding Presence Option: Tactical Presence Student of the Sword Option: Student of One-Handed Weapons Dragonborn Racial Power Option: Dragon Breath Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Lightning Inherent Bonuses FINAL ABILITY SCORES STR 20, CON 11, DEX 10, INT 18, WIS 8, CHA 15 STARTING ABILITY SCORES STR 16, CON 11, DEX 10, INT 16, WIS 8, CHA 13 AC: 26 Fort: 23 Ref: 23 Will: 20 HP: 68 Surges: 7 Surge Value: 17 TRAINED SKILLS Athletics +12, Endurance +7, History +16, Intimidate +14, Streetwise +12 UNTRAINED SKILLS Acrobatics +2, Arcana +9, Bluff +7, Diplomacy +7, Dungeoneering +4, Heal +4, Insight +4, Nature +4, Perception +4, Religion +9, Stealth +2, Thievery +2 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Dragonborn Racial Power: Dragon Breath Warlord Feature: Inspiring Word Warlord Attack 1: Viper's Strike Warlord Attack 1: Wolf Pack Tactics Warlord Attack 1: Warlord's Favor Warlord Attack 1: Lead the Attack Warlord Utility 2: Aid the Injured Warlord Attack 3: Steel Monsoon Warlord Attack 5: Villain's Nightmare Warlord Utility 6: Stand Tough Fighter Utility 6: Defensive Training Warlord Attack 7: Surround Foe Fighter Attack 9: Thicket of Blades FEATS Level 1: Weapon Proficiency (Bastard sword) Level 2: Shield Proficiency: Heavy Level 4: Student of the Sword Level 6: Weapon Focus (Heavy Blade) Level 8: Acolyte Power Level 10: Adept Power ITEMS Bastard sword x1 Hide Armor x1 Heavy Shield x1 ====== End ====== [/QUOTE]
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