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*TTRPGs General
3 PCs (Party Level 6) "breeze" through EL 9 encounter
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<blockquote data-quote="dreaded_beast" data-source="post: 1721054" data-attributes="member: 11185"><p>Thanks everyone.</p><p></p><p>One of the problems I encountered was that the PCs had pretty good ACs, around 21 to 24, while the Rogues attack bonuses were only +4. Even while flanking, the rogues only had a +6 to hit, so they had to roll at least 15 or higher to hit.</p><p></p><p>Once they flanked, they only had probably 1 round or 2 to try and hit, because of their low HPs and low AC, they were chopped up pretty quick by the PCs.</p><p></p><p>The assassins spent the first 3 rounds of the fight hidden and observing the PCs, waiting to use their death attack. Before attacking, they used true strike on themselves and then attack. They did some decent damage with their attack, plus their sneak attack. However, once that was over, they were in trouble from the PCs. I used the stats for a typical Fire Knive assassin from the FRCS.</p><p></p><p>Basically, the assassins were relatively easy for the PCs to hit, AC 19 with alot of the PCs having a +10 to hit or so. The assassins had a harder time to hit the PCs, since their chance to hit was +6 or +8. Plus, the PCs would gang-up on one assassins. Even though the assassins flanked a target, they were brought down in a matter of rounds.</p><p></p><p>In addition, the room they were fighting in was fairly small, 20' x 35', and it got pretty crowded. I think I also might have been getting eager to finish up the whole assassin adventure and probably made it easier than it should have been. Or maybe I didn't plan my tactics well enough before the session started. Oh well.</p><p></p><p>Thanks for the input everyone.</p></blockquote><p></p>
[QUOTE="dreaded_beast, post: 1721054, member: 11185"] Thanks everyone. One of the problems I encountered was that the PCs had pretty good ACs, around 21 to 24, while the Rogues attack bonuses were only +4. Even while flanking, the rogues only had a +6 to hit, so they had to roll at least 15 or higher to hit. Once they flanked, they only had probably 1 round or 2 to try and hit, because of their low HPs and low AC, they were chopped up pretty quick by the PCs. The assassins spent the first 3 rounds of the fight hidden and observing the PCs, waiting to use their death attack. Before attacking, they used true strike on themselves and then attack. They did some decent damage with their attack, plus their sneak attack. However, once that was over, they were in trouble from the PCs. I used the stats for a typical Fire Knive assassin from the FRCS. Basically, the assassins were relatively easy for the PCs to hit, AC 19 with alot of the PCs having a +10 to hit or so. The assassins had a harder time to hit the PCs, since their chance to hit was +6 or +8. Plus, the PCs would gang-up on one assassins. Even though the assassins flanked a target, they were brought down in a matter of rounds. In addition, the room they were fighting in was fairly small, 20' x 35', and it got pretty crowded. I think I also might have been getting eager to finish up the whole assassin adventure and probably made it easier than it should have been. Or maybe I didn't plan my tactics well enough before the session started. Oh well. Thanks for the input everyone. [/QUOTE]
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3 PCs (Party Level 6) "breeze" through EL 9 encounter
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