Ashrem Bayle
Explorer
So I've had this campaign running for a while. I only have 2 players, and they are each running two characters. All is good. However, we all agreed that we needed more players, so that each could play one character, and we finally found someone.
Problem is, the four characters that we have been running are all central to the campaign. My plan was to have the players each pick their favorite, and the other would be worked out of the campaign.
We have:
Player 1: Rogue & Warmage
Player 2: Cleric/Wizard & Marshal
The new player wants to run a Rogue. Fortunatly, Player 1 is probably going to drop the rogue as his primary character. Player 2 plans to drop the Marshal.
The problem I'm having is with the Marshal. He is the leader of the party. I've considered taking him over as an NPC, but I don't want to be the DM ANd play the leader of the party.
I think what will happen is that player 1 will scrap both characters and build a fighter (or barbarian). The new player will make his rogue and player 2 will retain his cleric/wizard. That's a great mix for a 3 character party, but we'll loose a lot of great roleplaying and story building as all but one character will be new.
Any suggestions? I'd hate to have two players running two characters and one player only running one. I think he'd get bored wating for his turn to finally come around.
Problem is, the four characters that we have been running are all central to the campaign. My plan was to have the players each pick their favorite, and the other would be worked out of the campaign.
We have:
Player 1: Rogue & Warmage
Player 2: Cleric/Wizard & Marshal
The new player wants to run a Rogue. Fortunatly, Player 1 is probably going to drop the rogue as his primary character. Player 2 plans to drop the Marshal.
The problem I'm having is with the Marshal. He is the leader of the party. I've considered taking him over as an NPC, but I don't want to be the DM ANd play the leader of the party.
I think what will happen is that player 1 will scrap both characters and build a fighter (or barbarian). The new player will make his rogue and player 2 will retain his cleric/wizard. That's a great mix for a 3 character party, but we'll loose a lot of great roleplaying and story building as all but one character will be new.
Any suggestions? I'd hate to have two players running two characters and one player only running one. I think he'd get bored wating for his turn to finally come around.