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*Pathfinder & Starfinder
3 players: scale down or double up?
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<blockquote data-quote="MortalPlague" data-source="post: 4256702" data-attributes="member: 62721"><p>I will be running a campaign with three players soon, so this is something I've thought about a fair bit. Mind you, my players plan to play a warlord, a warlock, and a fighter (perhaps?), so I think my roles are pretty well covered. Your three striker party could lend itself to some very interesting encounters...</p><p></p><p>As one poster mentioned, it might be a good idea to have particular missions tailored for their style of play. Infiltration, hit and run, guerrilla warfare type missions could work really well with this sort of group. Anything where they don't have to stand up and take the punishment.</p><p></p><p>Also, I'd like to add a vote for adding NPC allies. I've always done this in my games, and some NPC allies go on to become enduring characters with lasting friendships with the PCs. They die occasionally, or they will give up the life of adventure, or even go off on a quest of their own, but they can provide much needed support for a group who doesn't have all the roles covered. As a bonus, an NPC can be an excellent way to engage the players in character, whether to prod them towards a solution or to comment on their state or just to have a casual conversation.</p><p></p><p>It's also worthwhile to remember that if you run with just three strikers and one of them dies, that player could roll up a solid fighter or paladin to anchor the group.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 4256702, member: 62721"] I will be running a campaign with three players soon, so this is something I've thought about a fair bit. Mind you, my players plan to play a warlord, a warlock, and a fighter (perhaps?), so I think my roles are pretty well covered. Your three striker party could lend itself to some very interesting encounters... As one poster mentioned, it might be a good idea to have particular missions tailored for their style of play. Infiltration, hit and run, guerrilla warfare type missions could work really well with this sort of group. Anything where they don't have to stand up and take the punishment. Also, I'd like to add a vote for adding NPC allies. I've always done this in my games, and some NPC allies go on to become enduring characters with lasting friendships with the PCs. They die occasionally, or they will give up the life of adventure, or even go off on a quest of their own, but they can provide much needed support for a group who doesn't have all the roles covered. As a bonus, an NPC can be an excellent way to engage the players in character, whether to prod them towards a solution or to comment on their state or just to have a casual conversation. It's also worthwhile to remember that if you run with just three strikers and one of them dies, that player could roll up a solid fighter or paladin to anchor the group. [/QUOTE]
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3 players: scale down or double up?
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