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General Tabletop Discussion
*Pathfinder & Starfinder
3 players: scale down or double up?
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<blockquote data-quote="invokethehojo" data-source="post: 4257021" data-attributes="member: 62525"><p>I think the number of players is less important than how they interact together as far as stragey goes. With three strikers you should be ok. I've made several characters in the last few days (i have the books) and strikers that focus on Ranged or Melee but are still competant in the other are pretty easy to make. None of your powers are keyed off other players or thier posistions (like you don't want a warlord in a party with no melee characters) so this should work.</p><p></p><p>If you do anything I suggest this (my group is also 3 players and, after DMing a couple sessions this is what I plan to do) give each player a power from another class for free, as long as that power helps to flesh the party's abilities out and fits the character.</p><p></p><p>Ex: Give a ranger healing (or inspiring) word, that way you won't always have to be giving out healing potions.</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 4257021, member: 62525"] I think the number of players is less important than how they interact together as far as stragey goes. With three strikers you should be ok. I've made several characters in the last few days (i have the books) and strikers that focus on Ranged or Melee but are still competant in the other are pretty easy to make. None of your powers are keyed off other players or thier posistions (like you don't want a warlord in a party with no melee characters) so this should work. If you do anything I suggest this (my group is also 3 players and, after DMing a couple sessions this is what I plan to do) give each player a power from another class for free, as long as that power helps to flesh the party's abilities out and fits the character. Ex: Give a ranger healing (or inspiring) word, that way you won't always have to be giving out healing potions. [/QUOTE]
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3 players: scale down or double up?
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