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General Tabletop Discussion
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3 Questions on how 5e is being used
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<blockquote data-quote="toucanbuzz" data-source="post: 7519897" data-attributes="member: 19270"><p><strong>1)</strong> Content is better than stat blocks. If you're talking about an Elf priest at 6th level instead of 5th level, wouldn't need a full stat block, just the important modifications from the default (e.g. +6 hp, + whatever spell slots and either replace this spell with that or have your own stat block spell list). Of course, the best of all worlds is content + free web enhancement for monster stat blocks like "Red Hand of Doom" did in 3rd edition.</p><p></p><p><strong>2)</strong> Little. An adventure is purchased for the puzzles, combats, challenges, maps, NPCs, and so on, that can be inserted into any ongoing campaign with little effort, whether it be Forgotten Realms or a homebrew world.</p><p></p><p><strong>3)</strong> I prefer a strategy blurb and perhaps a roleplay tic for NPCs, which could be in the stat block (e.g. enemy wizard will cast <em>Misty Step</em> to the top of the barn where he has stashed a Potion of Healing for emergencies; NPC spits on the ground often when he talks). If it's higher level and/or has some unique combat terrain feature, you may put in a designer note about unexpected player actions (during playtest) and how to handle.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7519897, member: 19270"] [B]1)[/B] Content is better than stat blocks. If you're talking about an Elf priest at 6th level instead of 5th level, wouldn't need a full stat block, just the important modifications from the default (e.g. +6 hp, + whatever spell slots and either replace this spell with that or have your own stat block spell list). Of course, the best of all worlds is content + free web enhancement for monster stat blocks like "Red Hand of Doom" did in 3rd edition. [B]2)[/B] Little. An adventure is purchased for the puzzles, combats, challenges, maps, NPCs, and so on, that can be inserted into any ongoing campaign with little effort, whether it be Forgotten Realms or a homebrew world. [B]3)[/B] I prefer a strategy blurb and perhaps a roleplay tic for NPCs, which could be in the stat block (e.g. enemy wizard will cast [I]Misty Step[/I] to the top of the barn where he has stashed a Potion of Healing for emergencies; NPC spits on the ground often when he talks). If it's higher level and/or has some unique combat terrain feature, you may put in a designer note about unexpected player actions (during playtest) and how to handle. [/QUOTE]
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