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<blockquote data-quote="Nonlethal Force" data-source="post: 2664347" data-attributes="member: 35788"><p>Already handled, Ogre moves on their own init unless someone does something to grant them an extra action before its init comes up again.</p><p></p><p>EDIT: Please disregard my response to question 2. It is wrong, I have been shown the wisdom of higher paths. Thank you, sorry to have been spouting incorrect information ...</p><p></p><p></p><p></p><p><s>Here I disagree with the old rule as stated. Although I can buy legildur's explination somewhat - except I ultimately disagree in the end. If you want to say that it starts at 3rd level and does 1d6, then you should say 3rd and 4th are the first set of two caster levels, 5th and 6th are the next set of caster levels, 7th and 8th are the next set, and so on.</s></p><p><s></s></p><p><s>However, the spell doesn't say it has to start at 1d6. It merely says:</s></p><p></p><p></p><p></p><p><s>Well, right now the cleric has three caster levels. So, 1d6 deal one the first set of two caster levels (1st & 2nd level) ... 2d6 on the second set of caster levels (3rd and 4th) ... etc.</s></p><p><s></s></p><p><s>A great example of what I am talking about is in the PHB p. 171 under Caster Level. The example is given:</s></p><p></p><p></p><p></p><p><s>Now, fireball can be learned at fifth caster level because it is a third level spell. Under legildur's explanation fireball would start at 1d6 and climb one die per level (according to the spell since it increases per level not per every other level). If that were true, it would be 1d6 at level 5, 2d6 at level 6, 3d6 at level 7, 4d6 at level 8, 5d6 at level 9, and 6d6 at level 10. But this contradicts the example given in the PHB.</s></p><p><s></s></p><p><s>Unless otherwise stated, caster level means total caster level, so a spell that does 1d6 for every two caster levels means 1d6 at levels 1&2, 2d6 at levels 3&4, 3d6 at levels 5&6, 4d6 at levels 7&8, and 5d6 at levels 9 and above. [I only go to 5d6 in this specific case because I believe the spell caps it at 5d6. If that is not the case, then the progression would continue untill the cap occurs.]</s></p><p><s></s></p><p><s>Thus, I conclude that the spell does 2d6 damage. Being a 3rd level caster means that the clerics is already into the second pair of levels - hence, 2d6 damage.</s></p><p></p><p></p><p></p><p>Here, I would roll init but if you were hidden I'd probably deny their DEX bonus to AC as if you suprised them or caught them flatfooted. but this isn't really an init question at that point as much as it is a question of if you were hidden or not.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2664347, member: 35788"] Already handled, Ogre moves on their own init unless someone does something to grant them an extra action before its init comes up again. EDIT: Please disregard my response to question 2. It is wrong, I have been shown the wisdom of higher paths. Thank you, sorry to have been spouting incorrect information ... [S]Here I disagree with the old rule as stated. Although I can buy legildur's explination somewhat - except I ultimately disagree in the end. If you want to say that it starts at 3rd level and does 1d6, then you should say 3rd and 4th are the first set of two caster levels, 5th and 6th are the next set of caster levels, 7th and 8th are the next set, and so on. However, the spell doesn't say it has to start at 1d6. It merely says:[/S] [S]Well, right now the cleric has three caster levels. So, 1d6 deal one the first set of two caster levels (1st & 2nd level) ... 2d6 on the second set of caster levels (3rd and 4th) ... etc. A great example of what I am talking about is in the PHB p. 171 under Caster Level. The example is given:[/S] [S]Now, fireball can be learned at fifth caster level because it is a third level spell. Under legildur's explanation fireball would start at 1d6 and climb one die per level (according to the spell since it increases per level not per every other level). If that were true, it would be 1d6 at level 5, 2d6 at level 6, 3d6 at level 7, 4d6 at level 8, 5d6 at level 9, and 6d6 at level 10. But this contradicts the example given in the PHB. Unless otherwise stated, caster level means total caster level, so a spell that does 1d6 for every two caster levels means 1d6 at levels 1&2, 2d6 at levels 3&4, 3d6 at levels 5&6, 4d6 at levels 7&8, and 5d6 at levels 9 and above. [I only go to 5d6 in this specific case because I believe the spell caps it at 5d6. If that is not the case, then the progression would continue untill the cap occurs.] Thus, I conclude that the spell does 2d6 damage. Being a 3rd level caster means that the clerics is already into the second pair of levels - hence, 2d6 damage.[/S] Here, I would roll init but if you were hidden I'd probably deny their DEX bonus to AC as if you suprised them or caught them flatfooted. but this isn't really an init question at that point as much as it is a question of if you were hidden or not. [/QUOTE]
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