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3 reasons why the design team shouldn't visit ENWorld
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<blockquote data-quote="TheAuldGrump" data-source="post: 5425488" data-attributes="member: 6957"><p>Hmmm, I pretty much disagree with the premise of the base article, in particular it seems to me that his comment 'The longer you are active, the more of your fans will turn on you, justified or not.' is in complete, and could more accurately be stated 'The longer you are active, the more of your fans will turn on you, justified or not, <strong>if they feel that you have not been considering their suggestions</strong>.'</p><p></p><p>Reading the forums is not enough, interacting in a manner that shows that the designer is giving the matter due thought is necessary.</p><p></p><p>Back before the third edition of Warhammer 40K it was not unknown for Games Workshop's designers to <em>boast</em>, in the pages of White Dwarf, that not only did they not listen to the fans, they did not listen to the playtesters when the playtesters disagreed with them.</p><p></p><p>They would then wonder why The Knights of the White Wolf did not sell very well. The figures were cool, right? Of course they were more expensive, both in terms of cash cost and points cost, than units that were more effective, but, hey, that doesn't matter, does it?</p><p></p><p>From some accounts WotC also neglected some of the suggestions of their playtesters, on such matters as skill DCs, when creating the rules for 4e.</p><p></p><p>TSR's leadership was much, much worse in this regard than WotC is right now, but isolating the designers from their audience does not seem like a good idea, at all.</p><p></p><p>If WotC's game designers are sheltering themselves from the cold winds of disapproval then they will only increase that cold wind.</p><p></p><p>Also, Spiderweb is a <em>tiny</em> software company. I won't say that not reading the forums is why they aren't a <em>big</em> software company. I think that they have a niche that they are happy with and aren't particularly trying to expand their fan base.</p><p></p><p>That said, I played Nethergate and, within its limits*, it was a whole lot of fun, in a Celts versus Romans sort of way. (On the woad again....) If you have an older machine that will run it I really do recommend the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Auld Grump</p><p></p><p>* Technological limits - it was designed to run on machines that were far from cutting edge. The game itself was just fine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5425488, member: 6957"] Hmmm, I pretty much disagree with the premise of the base article, in particular it seems to me that his comment 'The longer you are active, the more of your fans will turn on you, justified or not.' is in complete, and could more accurately be stated 'The longer you are active, the more of your fans will turn on you, justified or not, [b]if they feel that you have not been considering their suggestions[/b].' Reading the forums is not enough, interacting in a manner that shows that the designer is giving the matter due thought is necessary. Back before the third edition of Warhammer 40K it was not unknown for Games Workshop's designers to [i]boast[/i], in the pages of White Dwarf, that not only did they not listen to the fans, they did not listen to the playtesters when the playtesters disagreed with them. They would then wonder why The Knights of the White Wolf did not sell very well. The figures were cool, right? Of course they were more expensive, both in terms of cash cost and points cost, than units that were more effective, but, hey, that doesn't matter, does it? From some accounts WotC also neglected some of the suggestions of their playtesters, on such matters as skill DCs, when creating the rules for 4e. TSR's leadership was much, much worse in this regard than WotC is right now, but isolating the designers from their audience does not seem like a good idea, at all. If WotC's game designers are sheltering themselves from the cold winds of disapproval then they will only increase that cold wind. Also, Spiderweb is a [i]tiny[/i] software company. I won't say that not reading the forums is why they aren't a [i]big[/i] software company. I think that they have a niche that they are happy with and aren't particularly trying to expand their fan base. That said, I played Nethergate and, within its limits*, it was a whole lot of fun, in a Celts versus Romans sort of way. (On the woad again....) If you have an older machine that will run it I really do recommend the game. :) The Auld Grump * Technological limits - it was designed to run on machines that were far from cutting edge. The game itself was just fine. :) [/QUOTE]
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