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3 reasons why the design team shouldn't visit ENWorld
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<blockquote data-quote="Dedekind" data-source="post: 5425615" data-attributes="member: 63968"><p>Yes, and one of the persistent straw men in this thread is:</p><p></p><p>"The guy said there is no value to forums."</p><p></p><p>I think the real point was:</p><p></p><p>"The guy cannot create well if he reads his forums."</p><p></p><p>He makes a living off his creativity. If reading all the negative comments in his forum ruins his afternoon, he is leaving money on the table. I've heard similar comments from Scott Kurtz (and his other artist friends in the webcomics.com podcast). Few people can deal with unfiltered attacks on a regular basis. And note that he isn't getting zero feedback; he just doesn't want it from a large, anonymous group of people who may or may not have something useful to say. His feedback comes from experts that he knows. Considering the number of threads that end with "it depends on what you like", it isn't surprising that time spent synthesizing forum content might be time better spent creating new content. </p><p></p><p>Games Workshop, Paizo, and WotC are <strong>not</strong> in the same situation. For one, people complain about what COMPANY NAME did and not what DESIGNER NAME did. Even if the designers interact with fans, nothing they do occurs in a vacuum. Furthermore, they have other, structured methods for getting feedback (playtests and beta versions) that a small time creator might not have. Playtest and beta feedback will be structured and easily synthesized. </p><p></p><p>Finally, larger companies have processes that encourage multiple view points in the design phase. Nothing is published that hasn't had at least three different <em>experts</em> making contributions. Not that experts aren't fallible, but game companies have incentives to, you know, <em>hire people who design things other people like</em>.</p></blockquote><p></p>
[QUOTE="Dedekind, post: 5425615, member: 63968"] Yes, and one of the persistent straw men in this thread is: "The guy said there is no value to forums." I think the real point was: "The guy cannot create well if he reads his forums." He makes a living off his creativity. If reading all the negative comments in his forum ruins his afternoon, he is leaving money on the table. I've heard similar comments from Scott Kurtz (and his other artist friends in the webcomics.com podcast). Few people can deal with unfiltered attacks on a regular basis. And note that he isn't getting zero feedback; he just doesn't want it from a large, anonymous group of people who may or may not have something useful to say. His feedback comes from experts that he knows. Considering the number of threads that end with "it depends on what you like", it isn't surprising that time spent synthesizing forum content might be time better spent creating new content. Games Workshop, Paizo, and WotC are [B]not[/B] in the same situation. For one, people complain about what COMPANY NAME did and not what DESIGNER NAME did. Even if the designers interact with fans, nothing they do occurs in a vacuum. Furthermore, they have other, structured methods for getting feedback (playtests and beta versions) that a small time creator might not have. Playtest and beta feedback will be structured and easily synthesized. Finally, larger companies have processes that encourage multiple view points in the design phase. Nothing is published that hasn't had at least three different [I]experts[/I] making contributions. Not that experts aren't fallible, but game companies have incentives to, you know, [I]hire people who design things other people like[/I]. [/QUOTE]
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3 reasons why the design team shouldn't visit ENWorld
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