Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
3 reasons why the design team shouldn't visit ENWorld
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="houstonderek" data-source="post: 5427477" data-attributes="member: 6668015"><p><strong>Something Erik forgot to mention...</strong></p><p></p><p>Paizo also hires people from their fanbase. I know of at least three people off the top of my head who were just regular posters who were hired by Paizo in the last year or so, one even relocating from the East coast to take a job.</p><p></p><p>Furthermore, they run a contest every year looking for new creative talent, and have used contestants (and not even just people who hit their "top 4" in the contest) as freelancers. Heck, they've used fan feeelancers who never entered their contest (AFAIK). This also generates a feeling of the fan base having a stake in Paizo's future. </p><p></p><p>Being part of a community like that makes fans feel way more invested in the company on a personal level. The feedback and participation on the Paizo forums by everyone from the C.E.O. to the guy who boxes orders for shipment cultivates a "family" atmosphere (and, like any family, there are black sheep and the drunk uncles - I know I probably fall into that category, I tend to be a PITA for the moderators), and that atmosphere makes Paizo special to its fans.</p><p></p><p>I don't see the wild speculation on the Paizo boards that I do on a lot of boards; the devs and employees always seem to be willing to explain business decisions, design decisions, and field questions about a variety of Paizo and non-Paizo related topics. Unlike the WotC boards, which are crazy with wild speculation and whatnot. This also fosters a "Paizo loves its customers" vibe I rarely get from gaming companies. I know WotC values its customers (as do 99% of other companies - GW I'm not too sure about, though), but the way they interact (or don't interact) seems to create unnecessary anxiety in their fan base (like the thread that led me here). </p><p></p><p>So, I guess I'm saying I disagree with the article posted by the OP. Healthy interaction with the fans helps devs and the like keep a finger on the pulse of customer wants, needs and concerns. Good practice, if you ask me.</p></blockquote><p></p>
[QUOTE="houstonderek, post: 5427477, member: 6668015"] [b]Something Erik forgot to mention...[/b] Paizo also hires people from their fanbase. I know of at least three people off the top of my head who were just regular posters who were hired by Paizo in the last year or so, one even relocating from the East coast to take a job. Furthermore, they run a contest every year looking for new creative talent, and have used contestants (and not even just people who hit their "top 4" in the contest) as freelancers. Heck, they've used fan feeelancers who never entered their contest (AFAIK). This also generates a feeling of the fan base having a stake in Paizo's future. Being part of a community like that makes fans feel way more invested in the company on a personal level. The feedback and participation on the Paizo forums by everyone from the C.E.O. to the guy who boxes orders for shipment cultivates a "family" atmosphere (and, like any family, there are black sheep and the drunk uncles - I know I probably fall into that category, I tend to be a PITA for the moderators), and that atmosphere makes Paizo special to its fans. I don't see the wild speculation on the Paizo boards that I do on a lot of boards; the devs and employees always seem to be willing to explain business decisions, design decisions, and field questions about a variety of Paizo and non-Paizo related topics. Unlike the WotC boards, which are crazy with wild speculation and whatnot. This also fosters a "Paizo loves its customers" vibe I rarely get from gaming companies. I know WotC values its customers (as do 99% of other companies - GW I'm not too sure about, though), but the way they interact (or don't interact) seems to create unnecessary anxiety in their fan base (like the thread that led me here). So, I guess I'm saying I disagree with the article posted by the OP. Healthy interaction with the fans helps devs and the like keep a finger on the pulse of customer wants, needs and concerns. Good practice, if you ask me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3 reasons why the design team shouldn't visit ENWorld
Top