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Community
General Tabletop Discussion
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3 staff related questions
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<blockquote data-quote="azmodean" data-source="post: 2025762" data-attributes="member: 26590"><p>Staffs basically use their own rules for pricing, and those rules are never spelled out. IIRC, the base price is the price for the highest-level spell the staff can cast (spell levelx<strong>staff</strong> caster levelx750) divided by the number of charges it takes to cast that spell. Each lower-level spell you add increases the price by a similar amount, except with a 25% reduction in cost (that is, spell levelx<strong>staff</strong> caster levelx750x0.75) and also divided by the number of charges it takes to cast the highest level spell.</p><p></p><p>Alternatively you could just price it as a bunch of wands with the caster levels all being the same and the lower level wands with a 25% discount, and then divide the whole price by number of charges it takes to cast the highest level spell.</p><p></p><p>This is all theory, but it worked out for every staff I checked it against.</p><p></p><p>You set the number of spell levels/charge and apply it to all of the spells</p><p></p><p>for instance a fireball/magic missile/scorching ray staff</p><p></p><p>1 spell level/charge:</p><p>fireball takes 3 charges to activate, magic missile takes 1, and scorching ray takes two.</p><p>2 spell levels/charge:</p><p>fireball takes 2, magic missile takes 1, scorching ray takes 1.</p><p>3 spell levels/charge</p><p>all three powers take one charge per, but you're "wasting" a lot of power on the lower level spells.</p></blockquote><p></p>
[QUOTE="azmodean, post: 2025762, member: 26590"] Staffs basically use their own rules for pricing, and those rules are never spelled out. IIRC, the base price is the price for the highest-level spell the staff can cast (spell levelx[b]staff[/b] caster levelx750) divided by the number of charges it takes to cast that spell. Each lower-level spell you add increases the price by a similar amount, except with a 25% reduction in cost (that is, spell levelx[b]staff[/b] caster levelx750x0.75) and also divided by the number of charges it takes to cast the highest level spell. Alternatively you could just price it as a bunch of wands with the caster levels all being the same and the lower level wands with a 25% discount, and then divide the whole price by number of charges it takes to cast the highest level spell. This is all theory, but it worked out for every staff I checked it against. You set the number of spell levels/charge and apply it to all of the spells for instance a fireball/magic missile/scorching ray staff 1 spell level/charge: fireball takes 3 charges to activate, magic missile takes 1, and scorching ray takes two. 2 spell levels/charge: fireball takes 2, magic missile takes 1, scorching ray takes 1. 3 spell levels/charge all three powers take one charge per, but you're "wasting" a lot of power on the lower level spells. [/QUOTE]
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Community
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3 staff related questions
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