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General Tabletop Discussion
*Pathfinder & Starfinder
3 Strikers and a Controller - Tactical Advice?
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<blockquote data-quote="Brokenkingdom" data-source="post: 4344495" data-attributes="member: 69861"><p>If you are thinking about having them re-spec, at least let them keep the race/class they want to play. This line up should have no problem on the battle field even lacking a healer/tank and it should be WELL more then enough to handle the adventure you are working on. Have the ranger hang back dealing crazy ranger damage with a smattering of control mixed in (bear trap & deceptive strike). </p><p></p><p>Have the wizard hang with the lock a little closer and the both of them pummel away with dam + control. Have the rogue (brutal teifling rogue? bwuh?) kite and stab and move enemies about the field preferably into attacks set up by the lock and wiz (dire radiance and freezing cloud comes to mind). Plus with the lock de-buffing everything all the time and the insane amount of daze that should be going on CA and limited enemy movement/actions will be abundant. Oh and did I mention the copious amounts of crazy ranger damage that should be going on? (psst longbow)</p><p></p><p>Well you asked how to make the tactics work with a group with those races and classes. This is the best way I can see to make that group work Any group can work as long as their abilities help each other out, that's what makes it great and unique. Though I highly doubt your players are spec'd anywhere near this... Can't really give any solid tactics without knowing the powers/skills/feats available.</p><p></p><p>Remember anything is possible so implore your players to be as creative as possible. Just this weekend in my group our halfling rogue jumped onto a young dragon and proceeded to glue himself to it's back via smashing a glue pot on his crotch. He rolled high enough to do it as well.</p></blockquote><p></p>
[QUOTE="Brokenkingdom, post: 4344495, member: 69861"] If you are thinking about having them re-spec, at least let them keep the race/class they want to play. This line up should have no problem on the battle field even lacking a healer/tank and it should be WELL more then enough to handle the adventure you are working on. Have the ranger hang back dealing crazy ranger damage with a smattering of control mixed in (bear trap & deceptive strike). Have the wizard hang with the lock a little closer and the both of them pummel away with dam + control. Have the rogue (brutal teifling rogue? bwuh?) kite and stab and move enemies about the field preferably into attacks set up by the lock and wiz (dire radiance and freezing cloud comes to mind). Plus with the lock de-buffing everything all the time and the insane amount of daze that should be going on CA and limited enemy movement/actions will be abundant. Oh and did I mention the copious amounts of crazy ranger damage that should be going on? (psst longbow) Well you asked how to make the tactics work with a group with those races and classes. This is the best way I can see to make that group work Any group can work as long as their abilities help each other out, that's what makes it great and unique. Though I highly doubt your players are spec'd anywhere near this... Can't really give any solid tactics without knowing the powers/skills/feats available. Remember anything is possible so implore your players to be as creative as possible. Just this weekend in my group our halfling rogue jumped onto a young dragon and proceeded to glue himself to it's back via smashing a glue pot on his crotch. He rolled high enough to do it as well. [/QUOTE]
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3 Strikers and a Controller - Tactical Advice?
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