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<blockquote data-quote="ThirdWizard" data-source="post: 3244075" data-attributes="member: 12037"><p>Aside from the laborous character creation guidelines:</p><p></p><p>Games 1 & 2) Too many PCs. I like lots of individual attention for everyone in the group. Five PCs is about the max I want to do again. I don't like the expansion stuff at all. </p><p></p><p>Game 3) Starting at first level is going to get a "Have fun with that" out of me. A first level PC rolling around in 10th level adventures? No thanks.</p><p></p><p>Game 1) I find the death penalty thing interesting, befitting a very hack and slash / dungeoneering game where you want to move on quickly without having to go through the whole process of dragging the body back, raising, and returning. Taking out book keeping is a very good thing! This would also allow the DM to make much more difficult encounters, which is also a very good thing!</p><p></p><p>Here's how it is in my current game:</p><p></p><p>Character creation: 32 point buy, Core + ask the DM (most thing will be allowed).</p><p></p><p>Death Penalty: No level loss on raise dead and ressurection, instead XP goes into a "debt" which is paid back instead of the PC gaining any XP. After the debt is paid off, they start gaining xp as normal again (to reduce book keeping).</p><p></p><p>Replacement: New PCs come in at Level-1 of old PC with DMG wealth.</p><p></p><p>Loot: Do whatever you want with it.</p><p></p><p>Switching characters: This has never come up, actually.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3244075, member: 12037"] Aside from the laborous character creation guidelines: Games 1 & 2) Too many PCs. I like lots of individual attention for everyone in the group. Five PCs is about the max I want to do again. I don't like the expansion stuff at all. Game 3) Starting at first level is going to get a "Have fun with that" out of me. A first level PC rolling around in 10th level adventures? No thanks. Game 1) I find the death penalty thing interesting, befitting a very hack and slash / dungeoneering game where you want to move on quickly without having to go through the whole process of dragging the body back, raising, and returning. Taking out book keeping is a very good thing! This would also allow the DM to make much more difficult encounters, which is also a very good thing! Here's how it is in my current game: Character creation: 32 point buy, Core + ask the DM (most thing will be allowed). Death Penalty: No level loss on raise dead and ressurection, instead XP goes into a "debt" which is paid back instead of the PC gaining any XP. After the debt is paid off, they start gaining xp as normal again (to reduce book keeping). Replacement: New PCs come in at Level-1 of old PC with DMG wealth. Loot: Do whatever you want with it. Switching characters: This has never come up, actually. [/QUOTE]
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