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3-Way Battle: Now 3-Way Sneaky - How to make it fun?
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<blockquote data-quote="Vrylakos" data-source="post: 1159349" data-attributes="member: 436"><p>Ok... I posted a thread recently, which I now cannot find, describing my party's endeavors to capture the Obsidian Needle.</p><p> </p><p>In their attempts to steal it from the Witch-Queens of Tleyzu, the Forces of Darkness who are now aware of the Obsidian Needle's location - also attack Tleyzu.</p><p> </p><p>The Bad News: The sorcerer's player can no longer make the game. The psychic warrior is rehearsing a play that night.</p><p> </p><p>I'm left with a party consisting of a cleric (12th level), a barbarian/bard (1/11), and a Sneaky Swordsman (Rogue 1/Fighter 3, Prestige Rapier Death-stabber 8).</p><p> </p><p>I can send in an NPC sorcerer no problem. It will actually work out with the Bardbarian's background story.</p><p> </p><p>However, the party, still preparing, has decided on a new tactic.</p><p> </p><p>Their Dire Enemy, Valmuuresh, is a Very Old Blue Dragon. He's very powerful, totally outclasses the party, but has his own agenda. If the Forces of Darkness triumph, Valmuuresh's big long term draconic plans will be for naught. If the PCs gain the Obsidian Needle, the Forces of Darkness will be stymied. So, Valmuuresh, who destroyed the cleric's hometown and killed a bronze dragon who was trying to help the party back in the day, is willing to help the party. The party is desperate...</p><p> </p><p>The party plans on asking Valmuuresh to assault the Ziggurat, distracting the Tleyans while they sneak inside.</p><p> </p><p>The Forces of Darkness are the wild card. Valmuuresh doesn't know about their Flying Invisible Keep, and neither do the players, or the Tleyans.</p><p> </p><p>My problem: I had planned for a big fighting game, tactical insertion of the party, sneaking and battling their way up to the top of the ziggurat complex while explosions go off all around them. Tom Clancy meets Special Ops Fantasy guys in a chaotic skirmish.</p><p> </p><p>The players want to sneak. Sneak sneak sneak. The cleric wants to try out Etherealness for the first time. The sneaky swordsman has a ring of invisibility. The bard... well... um, I don't know what she's got. In their ideal world, they'll be in and out, and they'll have no trouble. Afterwards they might feel like they had a hollow gaming experience, but right now they hope to be bored.</p><p> </p><p>So, my question: How do I make a sneaky game thrilling and fun?</p><p> </p><p>I'm a fan of the Thief Series of games, so this should be easy, but I'm running into a mental wall here. </p><p> </p><p>Any advice would be appreciated.</p><p> </p><p>Vrylakos</p></blockquote><p></p>
[QUOTE="Vrylakos, post: 1159349, member: 436"] Ok... I posted a thread recently, which I now cannot find, describing my party's endeavors to capture the Obsidian Needle. In their attempts to steal it from the Witch-Queens of Tleyzu, the Forces of Darkness who are now aware of the Obsidian Needle's location - also attack Tleyzu. The Bad News: The sorcerer's player can no longer make the game. The psychic warrior is rehearsing a play that night. I'm left with a party consisting of a cleric (12th level), a barbarian/bard (1/11), and a Sneaky Swordsman (Rogue 1/Fighter 3, Prestige Rapier Death-stabber 8). I can send in an NPC sorcerer no problem. It will actually work out with the Bardbarian's background story. However, the party, still preparing, has decided on a new tactic. Their Dire Enemy, Valmuuresh, is a Very Old Blue Dragon. He's very powerful, totally outclasses the party, but has his own agenda. If the Forces of Darkness triumph, Valmuuresh's big long term draconic plans will be for naught. If the PCs gain the Obsidian Needle, the Forces of Darkness will be stymied. So, Valmuuresh, who destroyed the cleric's hometown and killed a bronze dragon who was trying to help the party back in the day, is willing to help the party. The party is desperate... The party plans on asking Valmuuresh to assault the Ziggurat, distracting the Tleyans while they sneak inside. The Forces of Darkness are the wild card. Valmuuresh doesn't know about their Flying Invisible Keep, and neither do the players, or the Tleyans. My problem: I had planned for a big fighting game, tactical insertion of the party, sneaking and battling their way up to the top of the ziggurat complex while explosions go off all around them. Tom Clancy meets Special Ops Fantasy guys in a chaotic skirmish. The players want to sneak. Sneak sneak sneak. The cleric wants to try out Etherealness for the first time. The sneaky swordsman has a ring of invisibility. The bard... well... um, I don't know what she's got. In their ideal world, they'll be in and out, and they'll have no trouble. Afterwards they might feel like they had a hollow gaming experience, but right now they hope to be bored. So, my question: How do I make a sneaky game thrilling and fun? I'm a fan of the Thief Series of games, so this should be easy, but I'm running into a mental wall here. Any advice would be appreciated. Vrylakos [/QUOTE]
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