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General Tabletop Discussion
*Dungeons & Dragons
3.x Arcane Healing Spells
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<blockquote data-quote="Trouvere" data-source="post: 5937947" data-attributes="member: 37250"><p>Magic of the Land feat (Races of the Wild) adds 2 HP/spell level of healing to any unaligned non-Necromancy spell with a successful Knowledge (nature) check. Conditions may apply.</p><p></p><p>Recaster (Races of Eberron) and Wyrm Wizard (Dragon Magic) have class features which add a spell from any class list to that of whichever class they are used to advance. One classic is to grab Heal as a 5th level spell from the Adept list (this also ties in with War Weaver's eldritch tapestry).</p><p></p><p>In core/SRD:</p><p>Polymorph restores HP as from an overnight rest.</p><p>Shapechange, referencing Polymorph</p><p>Summon Monster VI, bralani, CSW at will</p><p>Summon Monster VII, avoral, lay on hands for 66 HP</p><p>Summon Monster VIII, lillend, CLW as bard</p><p>Summon Monster IX, couatl, CMW as 'sorcerer'</p><p>Summon Monster IX, leonal, CCW 3/day, Heal 1/day</p><p>Gate - what can't it solve?</p><p>Limited Wish</p><p>Wish</p><p>Vampiric Touch on an enemy, for self-healing only, or - fairly recklessly - Greater Heroism on an ally for temporary hit points, followed by Vampiric Touch</p><p>Dweomer of Transference or Mental Pinnacle, converting arcane power into psionic, which might be used for healing, conceivably.</p><p></p><p>Dread Necromancer (Heroes of Horror) gains charnel touch at 1st level, which can be used to heal undead or those with the Tomb-Tainted Soul feat (Libris Mortis) for 1 to 5 hp per round, at will.</p></blockquote><p></p>
[QUOTE="Trouvere, post: 5937947, member: 37250"] Magic of the Land feat (Races of the Wild) adds 2 HP/spell level of healing to any unaligned non-Necromancy spell with a successful Knowledge (nature) check. Conditions may apply. Recaster (Races of Eberron) and Wyrm Wizard (Dragon Magic) have class features which add a spell from any class list to that of whichever class they are used to advance. One classic is to grab Heal as a 5th level spell from the Adept list (this also ties in with War Weaver's eldritch tapestry). In core/SRD: Polymorph restores HP as from an overnight rest. Shapechange, referencing Polymorph Summon Monster VI, bralani, CSW at will Summon Monster VII, avoral, lay on hands for 66 HP Summon Monster VIII, lillend, CLW as bard Summon Monster IX, couatl, CMW as 'sorcerer' Summon Monster IX, leonal, CCW 3/day, Heal 1/day Gate - what can't it solve? Limited Wish Wish Vampiric Touch on an enemy, for self-healing only, or - fairly recklessly - Greater Heroism on an ally for temporary hit points, followed by Vampiric Touch Dweomer of Transference or Mental Pinnacle, converting arcane power into psionic, which might be used for healing, conceivably. Dread Necromancer (Heroes of Horror) gains charnel touch at 1st level, which can be used to heal undead or those with the Tomb-Tainted Soul feat (Libris Mortis) for 1 to 5 hp per round, at will. [/QUOTE]
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