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General Tabletop Discussion
*Dungeons & Dragons
[3.X] Critical on Disarm Attempt?
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<blockquote data-quote="irdeggman" data-source="post: 5370653" data-attributes="member: 16285"><p>I think you are confusing terms.</p><p></p><p>A natural 20 is an automatic hit (not a critical hit).</p><p></p><p>From the SRD</p><p></p><p>"Automatic Misses and Hits: A natural 1 (the d20 comes up 1) on an attack roll is always a miss. A natural 20 (the d20 comes up 20) is always a hit. A natural 20 is also a threat—a possible critical hit."</p><p></p><p>Some weapons have a wider threat range like 18-20.</p><p></p><p>This does not mean that a nat 18 is an automatic hit. It just means that if you hit within that threat range then you have a possible critical hit and then you make the confirmation roll to see if extra damage is done.</p><p></p><p>Also all a confirmed critical does is increase the damage dealt by "X" times (as in roll the damage dice that many times) - no effect on things that do no damage.</p><p></p><p></p><p>Rules Compendium pg 45 or PHB pg 155 for disarming.</p><p></p><p>You declare the item you are attempting to disarm.</p><p></p><p>You generate an Attack of Opportunity when making the attempt.</p><p></p><p>If the target does any damage with its AoO the disarm attempt fails.</p><p></p><p>Make opposed melee attack rolls</p><p></p><p>(Make sure to take into account weapon size penalties/bonuses for the attack rolls)</p><p></p><p>If you beat the the defender you have disarmed him if not then he can immediately attempt to disarm you.</p><p></p><p>It is the use of the text "opposed melee attacks" that places it outside of the normal make a melee attack roll.</p><p></p><p>A specific rule takes precedence over a generic one.</p><p></p><p>Thus the specific rule (an opposed melee attack roll) takes precedence for this situation.</p><p></p><p>See page 64 of the PHB for what an opposed check is (even though it is in the skills section it is still applicable to any opposed check)</p></blockquote><p></p>
[QUOTE="irdeggman, post: 5370653, member: 16285"] I think you are confusing terms. A natural 20 is an automatic hit (not a critical hit). From the SRD "Automatic Misses and Hits: A natural 1 (the d20 comes up 1) on an attack roll is always a miss. A natural 20 (the d20 comes up 20) is always a hit. A natural 20 is also a threat—a possible critical hit." Some weapons have a wider threat range like 18-20. This does not mean that a nat 18 is an automatic hit. It just means that if you hit within that threat range then you have a possible critical hit and then you make the confirmation roll to see if extra damage is done. Also all a confirmed critical does is increase the damage dealt by "X" times (as in roll the damage dice that many times) - no effect on things that do no damage. Rules Compendium pg 45 or PHB pg 155 for disarming. You declare the item you are attempting to disarm. You generate an Attack of Opportunity when making the attempt. If the target does any damage with its AoO the disarm attempt fails. Make opposed melee attack rolls (Make sure to take into account weapon size penalties/bonuses for the attack rolls) If you beat the the defender you have disarmed him if not then he can immediately attempt to disarm you. It is the use of the text "opposed melee attacks" that places it outside of the normal make a melee attack roll. A specific rule takes precedence over a generic one. Thus the specific rule (an opposed melee attack roll) takes precedence for this situation. See page 64 of the PHB for what an opposed check is (even though it is in the skills section it is still applicable to any opposed check) [/QUOTE]
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[3.X] Critical on Disarm Attempt?
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