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(3.X D&D/d20) Recruiting: The First (Now OOC)
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<blockquote data-quote="Arkhandus" data-source="post: 4955141" data-attributes="member: 13966"><p>I'm just gonna change the Gnome Artificer into a base class Artificer for this game. That means no prerequisites. Take whatever feat you like at 1st-level (mind you, it seems like we'll already have 2 human PCs in the group, so another human PC is not acceptable for this campaign as detailed in the first post of the thread). The only feats that the class will give you are Skill Focus (Disable Device) at 3rd-level, as normal for its progression, and some other Skill Foci at the new upper levels.</p><p></p><p>I don't have access to any book with this "master crafter" feat you mention, so it is not available.</p><p></p><p>Although it is a prestige class, Gnome Artificer is a weak one. It effectively starts off as a 1st-level spellcaster equivalent, gradually becoming an 8th-level caster equivalent, with a bit of bard-like mediocre physical stats and skills. And since I'm changing it into a base class, And no, feats from Eberron are not available in this campaign, it is not listed among my allowed sourcebooks because I don't have it. You can take feats from the Forgotten Realms Campaign Setting book and Magic of Faerun book, though few of them are particularly suited to the Gnome Artificer.</p><p></p><p>If traps start showing up in the campaign (and I'm pretty sure I'll have them crop up at some point), you might consider taking a level of Rogue later for their Trapfinding ability (since Gnome Artificers have no such ability, though they do have Disable Device and Search as class skills). And some ranks in Open Lock from a Rogue level might help at some point.</p><p></p><p>My basic consideration of this Artificer class beyond 10th-level is like so:</p><p>Level....BAB..............Fort...Ref...Will....Special</p><p>11.......+8/+3...........+3.....+7.....+3.....Magicraft</p><p>12.......+9/+4...........+4.....+8.....+4.....Bonus Item</p><p>13.......+9/+4...........+4.....+8.....+4.....Skill Focus</p><p>14.......+10/+5.........+4.....+9.....+4.....Bonus Item</p><p>15.......+11/+6/+1.....+5....+9.....+5.....Skill Focus</p><p>16.......+12/+7/+2.....+5....+10....+5.....Bonus Item</p><p>17.......+12/+7/+2.....+5....+10....+5.....Skill Focus</p><p>18.......+13/+8/+3.....+6....+11....+6.....Bonus Item</p><p>19.......+14/+9/+4.....+6....+11....+6.....Skill Focus</p><p>20.......+15/+10/+5....+6....+12....+6.....Bonus Item</p><p>I'll also add some higher-level device powers for them to learn, but only emulating certain spells of up to 7th or 8th level at maximum (probably 7th, though). The upper-level Skill Focus feats will be for any Artificer class skill each time.</p><p></p><p>Magicraft will let them create Artificer Items with the save DC determined by their actual Intelligence bonus rather than the minimum needed for spells of each device power's level, allow them to take metamagic feats as though they were a spellcaster of their Artificer level, allow them to use metamagic feats in the creation of their Artificer Items, and make Use Magic Device a new class skill for them. I'll finalize this when I get around to finishing the Gnome Artificer-into-base-class-Artificer setup.</p><p></p><p>I might have Magicraft add some additional spells for them to emulate with device powers, but not sure yet. I'm thinking a few curative spells might be emulatable that way, with quasi-magical ointment dispensers, herbal sprays, etc. If I deem it necessary when finishing the revised class' details, I'll split Magicraft into two different abilities for 11th and 13th level.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4955141, member: 13966"] I'm just gonna change the Gnome Artificer into a base class Artificer for this game. That means no prerequisites. Take whatever feat you like at 1st-level (mind you, it seems like we'll already have 2 human PCs in the group, so another human PC is not acceptable for this campaign as detailed in the first post of the thread). The only feats that the class will give you are Skill Focus (Disable Device) at 3rd-level, as normal for its progression, and some other Skill Foci at the new upper levels. I don't have access to any book with this "master crafter" feat you mention, so it is not available. Although it is a prestige class, Gnome Artificer is a weak one. It effectively starts off as a 1st-level spellcaster equivalent, gradually becoming an 8th-level caster equivalent, with a bit of bard-like mediocre physical stats and skills. And since I'm changing it into a base class, And no, feats from Eberron are not available in this campaign, it is not listed among my allowed sourcebooks because I don't have it. You can take feats from the Forgotten Realms Campaign Setting book and Magic of Faerun book, though few of them are particularly suited to the Gnome Artificer. If traps start showing up in the campaign (and I'm pretty sure I'll have them crop up at some point), you might consider taking a level of Rogue later for their Trapfinding ability (since Gnome Artificers have no such ability, though they do have Disable Device and Search as class skills). And some ranks in Open Lock from a Rogue level might help at some point. My basic consideration of this Artificer class beyond 10th-level is like so: Level....BAB..............Fort...Ref...Will....Special 11.......+8/+3...........+3.....+7.....+3.....Magicraft 12.......+9/+4...........+4.....+8.....+4.....Bonus Item 13.......+9/+4...........+4.....+8.....+4.....Skill Focus 14.......+10/+5.........+4.....+9.....+4.....Bonus Item 15.......+11/+6/+1.....+5....+9.....+5.....Skill Focus 16.......+12/+7/+2.....+5....+10....+5.....Bonus Item 17.......+12/+7/+2.....+5....+10....+5.....Skill Focus 18.......+13/+8/+3.....+6....+11....+6.....Bonus Item 19.......+14/+9/+4.....+6....+11....+6.....Skill Focus 20.......+15/+10/+5....+6....+12....+6.....Bonus Item I'll also add some higher-level device powers for them to learn, but only emulating certain spells of up to 7th or 8th level at maximum (probably 7th, though). The upper-level Skill Focus feats will be for any Artificer class skill each time. Magicraft will let them create Artificer Items with the save DC determined by their actual Intelligence bonus rather than the minimum needed for spells of each device power's level, allow them to take metamagic feats as though they were a spellcaster of their Artificer level, allow them to use metamagic feats in the creation of their Artificer Items, and make Use Magic Device a new class skill for them. I'll finalize this when I get around to finishing the Gnome Artificer-into-base-class-Artificer setup. I might have Magicraft add some additional spells for them to emulate with device powers, but not sure yet. I'm thinking a few curative spells might be emulatable that way, with quasi-magical ointment dispensers, herbal sprays, etc. If I deem it necessary when finishing the revised class' details, I'll split Magicraft into two different abilities for 11th and 13th level. [/QUOTE]
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