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(3.X D&D/d20) Recruiting: The First (Now OOC)
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<blockquote data-quote="Theroc" data-source="post: 4957616" data-attributes="member: 83115"><p>Here is Pyre's crunch, I don't have the appearance and biography done yet, wanted to clear the crunch first.</p><p></p><p>[code][B]Name:[/B] Pyre</p><p>[B]Class:[/B] Brightsoul</p><p>[B]Race:[/B] Flamekin</p><p>[B]Size:[/B] Medium</p><p>[B]Type:[/B] Elemental</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] Unknown</p><p></p><p>[B]Str:[/B] 14 +2 [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 18 +4 [B]BAB:[/B] +0 [B]HP:[/B] 11 (1d8+3)</p><p>[B]Con:[/B] 17 +3 [B]Grapple:[/B] +2 [B]Dmg Red:[/B] None</p><p>[B]Int:[/B] 14 +2 [B]Speed:[/B] 30' [B]Spell Res:[/B] 0</p><p>[B]Wis:[/B] 12 +1 [B]Init:[/B] +4 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 20 +5 [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +4 +0 +0 +0 14</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 10</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +3 +5</p><p>[B]Ref:[/B] 0 +4 +4</p><p>[B]Will:[/B] 0 +1 +1</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Shortsword +2 1d6+2 19-20x2</p><p>Morningstar +2 1d8+2 20-20x2</p><p>Shortspear(Melee) +2 1d6+2 20-20x2</p><p>Shortspear(Ranged) +4 1d6+2 20-20x2</p><p></p><p>Note: Morningstar and Shortspear can both be held with both hands, allowing for an additional point of damage from strength, making it 1d6+3, rather than 1d6+2.</p><p></p><p>Shortspear Range Increment: 20 feet</p><p></p><p>[B]Languages:[/B] Flamekin, Common, Ignan, Terran</p><p></p><p>[B]Abilities:[/B] </p><p>[I]Elemental Type[/I]</p><p>Darkvision out to 60 feet.</p><p>Immunity to poison, sleep effects, paralysis, and stunning.</p><p>Not subject to critical hits or flanking.</p><p>Unlike most other living creatures, an elemental does not have a dual nature—its soul and body form one unit. When an elemental is slain, no soul is set loose.</p><p>Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an elemental.</p><p>It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection, to restore it to life.</p><p>Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.</p><p>Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types. </p><p>Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.</p><p>Elementals do not eat, sleep, or breathe.</p><p></p><p>[I]Flamekin Race[/I]</p><p>Fire Resistance 5, increases 5 every 7 levels(Immune at 20th)</p><p>Vulnerable to Cold(Take 50% more cold damage)</p><p></p><p>[U]Weakness to Water[/U]</p><p>Any water-based attack that deals damage to the flamekin deals half again as much untyped damage to the flamekin.</p><p>In addition, simply touching water deals 1 damage, while a bucket of water dumped on the flamekin deals 1d6 damage.</p><p>A flamekin’s fiery body evaporates the water immediately, preventing any additional damage.</p><p>A flamekin exposed to rain takes 1d6 damage each round, although a drizzle may deal only 1 damage per round instead.</p><p>A completely submerged flamekin takes 2d6 damage each round and must make a DC 15+1/round submerged Fort save to remain conscious.</p><p></p><p></p><p>Heat of the Flames: Can ignite body to deal additional unarmed damage or continual damage in a grapple. Increases based on level. Begins at 1 damage.</p><p></p><p>Body grants torchlike illumination and a -6 penalty on hide checks. Can be suppressed.</p><p></p><p> </p><p></p><p></p><p>[I]Brightsoul Class[/I]</p><p>Inner-flame Nova (Su): As a standard action, the flamekin brightsoul can flare up his inner flame,</p><p>expanding it to a burst 5 ft. around him. The inner-flame nova deals damage to each creature</p><p>in the area equal to the brightsoul’s flamekin racial Heat of the Flames fire damage bonus, multiplied by</p><p>the brightsoul’s Cha modifier (minimum 1). A successful Reflex save at DC 10 + 1/2 class level + Con modifier</p><p>halves the damage. Once used, inner-flame nova cannot be used again for 1d4 rounds.</p><p></p><p>Surges: Flamekin may select surges from spells of the Fire (or Light by DM permission) descriptor,</p><p>or from manuevers from the Desert Wind School from the Tome of Battle: Book of Nine Swords.</p><p>Treat the Brightsoul's class level as it's caster level and initiator level for the purposes of selection. If a Surge grants a saving throw, it's DC is 10+Surge Level+Cha modifier.</p><p></p><p></p><p>[B]Feats:[/B] Point Blank Shot</p><p></p><p>[B]Surges Known:[/B]</p><p>Level 0: Flare, Dancing Lights (Spell-like abilities)</p><p>Level 1: Burning Hands (Spell)</p><p></p><p></p><p>[B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Climb 4 +2 +6</p><p>Concentration 4 +3 +7</p><p>Diplomacy 2 +5 +7</p><p>Jump 4 +2 +6</p><p>Gather Information 2 +5 +7</p><p>Spot 4 +1 +5</p><p>Tumble 4 +4 +8</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Shortsword 10gp 02lb</p><p>Morningstar 08gp 06lb</p><p>Shortspear(x2) 02gp 06lb</p><p>XXXX XXgp XXlb</p><p></p><p>[B]Total Weight:[/B]14lb [B]Money:[/B] 0gp XXsp XXcp</p><p></p><p> [B]Light Medium Heavy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 59-116 117-233 466 1165</p><p></p><p>[B]Age:[/B] 14 </p><p>[B]Height:[/B] 6'05"</p><p>[B]Weight:[/B] 350lb</p><p>[B]Eyes:[/B] Violet</p><p>[B]Hair:[/B] Blue</p><p>[B]Skin:[/B] Black[/code]<strong>Appearance:</strong> Pyre appears unusual compared to many other races, his form composed of earth and flame. A living volcano, if you will. Violet flames peer from within a granite face like eyes, his form crackling with crimson, azure or even indigo flames on occasion. Adorning his waist was a metallic belt which covered a larger area than usual, of a gilded nature. Similarly, his wrists were adorned with elaborate gauntlets. However, no cloth touched his body.</p><p></p><p><strong>Background:</strong> </p><p>Pyre awoke in a dark cave. While he could see without any difficulty, he felt uncomfortable. He knew it was because of the lack of light, the lack of fire... and so, he reached for something which he somehow knew would burn, and willed his hand to be hot, causing the item to burst into flames as he tossed it aside. The flames spread a bit in the cave, burning for a short while as Pyre wandered toward the light. While he knew many things, he did not know his purpose, nor why he felt drawn to the light.</p><p></p><p>However, he wanted to know. He felt a burning drive to bring light to darkness... and a desire to burn... to burn as hot as he could, but most of all, an overwhelming desire to KNOW.</p></blockquote><p></p>
[QUOTE="Theroc, post: 4957616, member: 83115"] Here is Pyre's crunch, I don't have the appearance and biography done yet, wanted to clear the crunch first. [code][B]Name:[/B] Pyre [B]Class:[/B] Brightsoul [B]Race:[/B] Flamekin [B]Size:[/B] Medium [B]Type:[/B] Elemental [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Unknown [B]Str:[/B] 14 +2 [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 18 +4 [B]BAB:[/B] +0 [B]HP:[/B] 11 (1d8+3) [B]Con:[/B] 17 +3 [B]Grapple:[/B] +2 [B]Dmg Red:[/B] None [B]Int:[/B] 14 +2 [B]Speed:[/B] 30' [B]Spell Res:[/B] 0 [B]Wis:[/B] 12 +1 [B]Init:[/B] +4 [B]Spell Save:[/B] +0 [B]Cha:[/B] 20 +5 [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +4 +0 +0 +0 14 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 10 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +3 +5 [B]Ref:[/B] 0 +4 +4 [B]Will:[/B] 0 +1 +1 [B]Weapon Attack Damage Critical[/B] Shortsword +2 1d6+2 19-20x2 Morningstar +2 1d8+2 20-20x2 Shortspear(Melee) +2 1d6+2 20-20x2 Shortspear(Ranged) +4 1d6+2 20-20x2 Note: Morningstar and Shortspear can both be held with both hands, allowing for an additional point of damage from strength, making it 1d6+3, rather than 1d6+2. Shortspear Range Increment: 20 feet [B]Languages:[/B] Flamekin, Common, Ignan, Terran [B]Abilities:[/B] [I]Elemental Type[/I] Darkvision out to 60 feet. Immunity to poison, sleep effects, paralysis, and stunning. Not subject to critical hits or flanking. Unlike most other living creatures, an elemental does not have a dual nature—its soul and body form one unit. When an elemental is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an elemental. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection, to restore it to life. Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry. Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor. Elementals do not eat, sleep, or breathe. [I]Flamekin Race[/I] Fire Resistance 5, increases 5 every 7 levels(Immune at 20th) Vulnerable to Cold(Take 50% more cold damage) [U]Weakness to Water[/U] Any water-based attack that deals damage to the flamekin deals half again as much untyped damage to the flamekin. In addition, simply touching water deals 1 damage, while a bucket of water dumped on the flamekin deals 1d6 damage. A flamekin’s fiery body evaporates the water immediately, preventing any additional damage. A flamekin exposed to rain takes 1d6 damage each round, although a drizzle may deal only 1 damage per round instead. A completely submerged flamekin takes 2d6 damage each round and must make a DC 15+1/round submerged Fort save to remain conscious. Heat of the Flames: Can ignite body to deal additional unarmed damage or continual damage in a grapple. Increases based on level. Begins at 1 damage. Body grants torchlike illumination and a -6 penalty on hide checks. Can be suppressed. [I]Brightsoul Class[/I] Inner-flame Nova (Su): As a standard action, the flamekin brightsoul can flare up his inner flame, expanding it to a burst 5 ft. around him. The inner-flame nova deals damage to each creature in the area equal to the brightsoul’s flamekin racial Heat of the Flames fire damage bonus, multiplied by the brightsoul’s Cha modifier (minimum 1). A successful Reflex save at DC 10 + 1/2 class level + Con modifier halves the damage. Once used, inner-flame nova cannot be used again for 1d4 rounds. Surges: Flamekin may select surges from spells of the Fire (or Light by DM permission) descriptor, or from manuevers from the Desert Wind School from the Tome of Battle: Book of Nine Swords. Treat the Brightsoul's class level as it's caster level and initiator level for the purposes of selection. If a Surge grants a saving throw, it's DC is 10+Surge Level+Cha modifier. [B]Feats:[/B] Point Blank Shot [B]Surges Known:[/B] Level 0: Flare, Dancing Lights (Spell-like abilities) Level 1: Burning Hands (Spell) [B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Climb 4 +2 +6 Concentration 4 +3 +7 Diplomacy 2 +5 +7 Jump 4 +2 +6 Gather Information 2 +5 +7 Spot 4 +1 +5 Tumble 4 +4 +8 [B]Equipment: Cost Weight[/B] Shortsword 10gp 02lb Morningstar 08gp 06lb Shortspear(x2) 02gp 06lb XXXX XXgp XXlb [B]Total Weight:[/B]14lb [B]Money:[/B] 0gp XXsp XXcp [B]Light Medium Heavy Lift Push[/B] [B]Max Weight:[/B] 58 59-116 117-233 466 1165 [B]Age:[/B] 14 [B]Height:[/B] 6'05" [B]Weight:[/B] 350lb [B]Eyes:[/B] Violet [B]Hair:[/B] Blue [B]Skin:[/B] Black[/code][B]Appearance:[/B] Pyre appears unusual compared to many other races, his form composed of earth and flame. A living volcano, if you will. Violet flames peer from within a granite face like eyes, his form crackling with crimson, azure or even indigo flames on occasion. Adorning his waist was a metallic belt which covered a larger area than usual, of a gilded nature. Similarly, his wrists were adorned with elaborate gauntlets. However, no cloth touched his body. [B]Background:[/B] Pyre awoke in a dark cave. While he could see without any difficulty, he felt uncomfortable. He knew it was because of the lack of light, the lack of fire... and so, he reached for something which he somehow knew would burn, and willed his hand to be hot, causing the item to burst into flames as he tossed it aside. The flames spread a bit in the cave, burning for a short while as Pyre wandered toward the light. While he knew many things, he did not know his purpose, nor why he felt drawn to the light. However, he wanted to know. He felt a burning drive to bring light to darkness... and a desire to burn... to burn as hot as he could, but most of all, an overwhelming desire to KNOW. [/QUOTE]
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