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(3.X D&D/d20) Recruiting: The First (Now OOC)
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<blockquote data-quote="Arkhandus" data-source="post: 4957717" data-attributes="member: 13966"><p><strong>Pyre's Review</strong></p><p></p><p></p><p>Pyre wouldn't have a patron deity yet, at least not that he is aware of. Only divine casters and similar sorts start this campaign with a known patron deity. Anyway, the whole basis of the Brightsoul would be partly defeated by knowing your creator right off the bat.</p><p></p><p>Charisma cannot be 21; the max is 18 before racial adjustments, so a Flamekin can only have a 20 Charisma at start. Either your Strength, Constitution, Intelligence, or Wisdom must be 1 point higher.</p><p></p><p>Grapple bonus should be +2.</p><p></p><p>Note that the morningstar or shortspear could be held two-handed for an extra 1 point of damage. And please note the shortspear's range increment. However, see my note below on equipment.</p><p></p><p></p><p>Please add the save DC for full immersion in water. DC 15, +1 per previous round submerged, 1 minute out of water resets the DC.</p><p></p><p>Please add the damage dealt by Heat of the Flames.</p><p></p><p>Please note the save DCs for Surges. And their useage (Spell, Spell-Like, or Supernatural, as well as uses per day: 1/day, 1/encounter, or at-will). This will be more important as you advance in level and surges start to change into Sp/Su abilities or as you choose a particular surge more than once for multiple uses per day/encounter.</p><p></p><p>Also, Brightsoul selection of maneuvers is unusual; the effective level of a maneuver or stance for purposes of them learning it is the level at which a Swordsage would be able to learn it; level 1 for a 1st-level maneuver, level 3 for a 2nd-level maneuver, level 5 for a 3rd-level maneuver, level 7 for a 4th-level maneuver, etc. It's odd, but I suppose it has to do with the per-encounter nature of maneuvers and the at-will nature of stances.</p><p></p><p></p><p>Morningstars and shortspears are normally made primarily of wood. So you'll set them on fire with an Inner-Flame Nova (though it's entirely possible that the items will survive without any damage for a few rounds, due to their hardness and the low damage of IFN at low levels, giving you a chance to snuff them out). As you get higher in level, the nova will get strong enough to damage the items by itself, and the burning will continue to have a small chance of damaging them each round.</p><p></p><p>Nonetheless, if you want to keep these weapons to start with, that's fine. They won't burn up <em>too </em>quickly, and the group is filled with smiths, so it's not unlikely that Pyre will be able to acquire a solid metal weapon after a little while.</p><p></p><p>Carried weight is 14 pounds at present.</p><p></p><p>Age should probably be 14 yeras old, effectively. The PDF gives no mention, but I imagine their lives are somewhat short compared to humans, burning brightly but quickly. They don't *seem* to be immortal. So I'm going to consider them to be about the same as half-orcs in age categories.</p><p></p><p>Work out some basic background and appearance description by Monday or Tuesday. I'll probably start the IC thread around then, or maybe Wednesday.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4957717, member: 13966"] [b]Pyre's Review[/b] Pyre wouldn't have a patron deity yet, at least not that he is aware of. Only divine casters and similar sorts start this campaign with a known patron deity. Anyway, the whole basis of the Brightsoul would be partly defeated by knowing your creator right off the bat. Charisma cannot be 21; the max is 18 before racial adjustments, so a Flamekin can only have a 20 Charisma at start. Either your Strength, Constitution, Intelligence, or Wisdom must be 1 point higher. Grapple bonus should be +2. Note that the morningstar or shortspear could be held two-handed for an extra 1 point of damage. And please note the shortspear's range increment. However, see my note below on equipment. Please add the save DC for full immersion in water. DC 15, +1 per previous round submerged, 1 minute out of water resets the DC. Please add the damage dealt by Heat of the Flames. Please note the save DCs for Surges. And their useage (Spell, Spell-Like, or Supernatural, as well as uses per day: 1/day, 1/encounter, or at-will). This will be more important as you advance in level and surges start to change into Sp/Su abilities or as you choose a particular surge more than once for multiple uses per day/encounter. Also, Brightsoul selection of maneuvers is unusual; the effective level of a maneuver or stance for purposes of them learning it is the level at which a Swordsage would be able to learn it; level 1 for a 1st-level maneuver, level 3 for a 2nd-level maneuver, level 5 for a 3rd-level maneuver, level 7 for a 4th-level maneuver, etc. It's odd, but I suppose it has to do with the per-encounter nature of maneuvers and the at-will nature of stances. Morningstars and shortspears are normally made primarily of wood. So you'll set them on fire with an Inner-Flame Nova (though it's entirely possible that the items will survive without any damage for a few rounds, due to their hardness and the low damage of IFN at low levels, giving you a chance to snuff them out). As you get higher in level, the nova will get strong enough to damage the items by itself, and the burning will continue to have a small chance of damaging them each round. Nonetheless, if you want to keep these weapons to start with, that's fine. They won't burn up [I]too [/I]quickly, and the group is filled with smiths, so it's not unlikely that Pyre will be able to acquire a solid metal weapon after a little while. Carried weight is 14 pounds at present. Age should probably be 14 yeras old, effectively. The PDF gives no mention, but I imagine their lives are somewhat short compared to humans, burning brightly but quickly. They don't *seem* to be immortal. So I'm going to consider them to be about the same as half-orcs in age categories. Work out some basic background and appearance description by Monday or Tuesday. I'll probably start the IC thread around then, or maybe Wednesday. [/QUOTE]
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