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(3.X D&D/d20) Recruiting: The First (Now OOC)
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<blockquote data-quote="Arkhandus" data-source="post: 4971161" data-attributes="member: 13966"><p>It would take about 12 years to build a mundane version of an iron golem (no magical qualities or abilities whatsoever) with the Craft skill and sufficient technological know-how. Maybe a little longer to include any kind of shadow-magic quasi-intelligence to follow commands. And that's assuming just the 80,000 GP creation cost from the raw materials and crafting and labor and such, not the full price of a complete, magical iron golem. Just the forging, metalworking, and mechanism building.</p><p></p><p>And you'd have to accumulate 5,000 pounds of iron first.</p><p></p><p>Eberron Artificers are just fine in Eberron without making personal combat robots. This isn't Eberron and it isn't the Eberron Artificer class. Your Artificer Items will be cheaper to make after you hit 11th-level, and you are already able to outfit anyone with devices they can activate by themselves. An Eberron Artificer mostly deals in magic items that only they themselves and actual spellcasters of the right sort can activate.</p><p></p><p>You'll be fine once you secure a steady supply of metal and raw materials to make alchemical reagents from, for your devices.</p><p></p><p>If I eventually deem it necessary, I might allow Magicraft to be used in making automatons and similar mundane constructs with shadow-magic infusions of semi-sentience to follow orders. But for now I'm not even going to discuss it. Elldar is nowhere near experienced enough yet to even comprehend the <em>possibility </em>of automated machines that don't need direct humanoid operation.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4971161, member: 13966"] It would take about 12 years to build a mundane version of an iron golem (no magical qualities or abilities whatsoever) with the Craft skill and sufficient technological know-how. Maybe a little longer to include any kind of shadow-magic quasi-intelligence to follow commands. And that's assuming just the 80,000 GP creation cost from the raw materials and crafting and labor and such, not the full price of a complete, magical iron golem. Just the forging, metalworking, and mechanism building. And you'd have to accumulate 5,000 pounds of iron first. Eberron Artificers are just fine in Eberron without making personal combat robots. This isn't Eberron and it isn't the Eberron Artificer class. Your Artificer Items will be cheaper to make after you hit 11th-level, and you are already able to outfit anyone with devices they can activate by themselves. An Eberron Artificer mostly deals in magic items that only they themselves and actual spellcasters of the right sort can activate. You'll be fine once you secure a steady supply of metal and raw materials to make alchemical reagents from, for your devices. If I eventually deem it necessary, I might allow Magicraft to be used in making automatons and similar mundane constructs with shadow-magic infusions of semi-sentience to follow orders. But for now I'm not even going to discuss it. Elldar is nowhere near experienced enough yet to even comprehend the [I]possibility [/I]of automated machines that don't need direct humanoid operation. [/QUOTE]
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