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3.X DM for a 1E party
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<blockquote data-quote="Kae'Yoss" data-source="post: 2424174" data-attributes="member: 4134"><p>My advice: Show them 3e. I guess they want to get to know something new here. They might like to see how the game has evolved. Of course, you should ask them beforehand, so this will cause no misunderstandings.</p><p></p><p></p><p></p><p>Right. My pre-3e knowledge is limited, and my pre-2e knowledge is practically non-existant. I knew that at one time, D&D didn't discern between races and classes, but that was long in the past (a major pet peeve of mine with DSA, our national rip-off of D&D, which only very recently lost this).</p><p></p><p></p><p></p><p>Ah yes, I remember. One of the most ridiculous things in the whole pre-3e-area. I remember that when I played 2e (didn't read the books too closely, I already knew 3e rules, which made it all worse. I relied on the rest of the party to tell me the rules as we went, so much I know about 2e could really be naughty word house-rules) it took a whole minute to draw my sword, and I coudln't do anything much for other, say 57 seconds. Or I'd cast that magic missile spell - so damn quickly, and just before the other guy got his fireball out, but then I had to wait almost 60 seconds before I could rattle off another quick incantation.</p><p></p><p></p><p></p><p>But not for small characters, like halflings....</p><p></p><p></p><p></p><p>Don't forget the rest: Thieves could not be LG. He could be LN, the epitome of lawfulnes, but he could not be LG. </p><p></p><p></p><p></p><p>Priests, on the other hand, only get spell levels up to 7 (or was that only in 2e?)</p><p></p><p></p><p></p><p>Well, in 3e, negative levels don't allow a save right away, either. But of course, you can try to remove them just before they become permanent level loss.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 2424174, member: 4134"] My advice: Show them 3e. I guess they want to get to know something new here. They might like to see how the game has evolved. Of course, you should ask them beforehand, so this will cause no misunderstandings. Right. My pre-3e knowledge is limited, and my pre-2e knowledge is practically non-existant. I knew that at one time, D&D didn't discern between races and classes, but that was long in the past (a major pet peeve of mine with DSA, our national rip-off of D&D, which only very recently lost this). Ah yes, I remember. One of the most ridiculous things in the whole pre-3e-area. I remember that when I played 2e (didn't read the books too closely, I already knew 3e rules, which made it all worse. I relied on the rest of the party to tell me the rules as we went, so much I know about 2e could really be naughty word house-rules) it took a whole minute to draw my sword, and I coudln't do anything much for other, say 57 seconds. Or I'd cast that magic missile spell - so damn quickly, and just before the other guy got his fireball out, but then I had to wait almost 60 seconds before I could rattle off another quick incantation. But not for small characters, like halflings.... Don't forget the rest: Thieves could not be LG. He could be LN, the epitome of lawfulnes, but he could not be LG. Priests, on the other hand, only get spell levels up to 7 (or was that only in 2e?) Well, in 3e, negative levels don't allow a save right away, either. But of course, you can try to remove them just before they become permanent level loss. [/QUOTE]
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