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3.x ed.--While Playing My 15th Level Wizard Last Night, I Realized Something...
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<blockquote data-quote="joethelawyer" data-source="post: 4540275" data-attributes="member: 55764"><p>His spells sucked. he has a decent spellbook. but 99% of the spells in it have to do with combat, or gaining an advantage in primarily in a combat situation, or a dungeon crawl, in one way or another.</p><p></p><p>Here's the situation that put it into sharp focus last night: Our group intercepted a note, and it was about us. so of course we wanted to find out who wrote it. i figure, no problem, i must have a spell to handle that. i'm a 15th level wizard, right?</p><p></p><p>the more i looked, the more i realized i could basically blast the note to smithereens in 56 different ways, but i had no spell to find out a damn thing about it. Even legend lore, one of the few non-combat/non dungeoneering spells out there, wouldn't help me. i couldn't believe a 6th level spell that can find out mysteries about 4000 year old ruins, cant help me find out a single clue about a note written 10 minutes earlier. there isn't even a 2nd level ghetto version of the spell. </p><p></p><p>so i looked thru my collection of wotc and d20 books and pdf's for the kinds of non-combat/non-dungeoneering spells that i know must be out there, and came up basically with nothing.</p><p></p><p>you have to figure, in a fantasy world, with wizards being the academic type/relative weaklings that they are, there would be a heck of a lot more spells dealing with non-combat/non-dungeoneering. </p><p></p><p>there ought to be an 18th level wizard out there who has never cast a spell in combat or ever been in a combat situation. there ought to be many such higher level wizards who gain experience through using their spellcasting to overcome situations, such as:</p><p></p><p>researching ancient information, </p><p>retrieving lost items, </p><p>gathering information on the planes, </p><p>understanding monster ecology,</p><p>integrating aspects of herbalism or alchemy into spells, </p><p>figuring out more effective spell components for certain spells, </p><p>crafting magical poisons,</p><p></p><p>etc...</p><p></p><p>where are those spells? are there any books/resources out there with those types of spells? something beyond the basic cantrip to clean up dirt off the floor, comprehend languages, tongues and charm person?</p><p></p><p>why does the day-to-day "in-between adventures memorized spells list" of a 15th level wizard, who lives in a small village where nothing ever happens, look like i am prepared for an invasion from the abyss, simply because i have no other spells to choose from?</p><p></p><p></p><p></p><p>thx</p></blockquote><p></p>
[QUOTE="joethelawyer, post: 4540275, member: 55764"] His spells sucked. he has a decent spellbook. but 99% of the spells in it have to do with combat, or gaining an advantage in primarily in a combat situation, or a dungeon crawl, in one way or another. Here's the situation that put it into sharp focus last night: Our group intercepted a note, and it was about us. so of course we wanted to find out who wrote it. i figure, no problem, i must have a spell to handle that. i'm a 15th level wizard, right? the more i looked, the more i realized i could basically blast the note to smithereens in 56 different ways, but i had no spell to find out a damn thing about it. Even legend lore, one of the few non-combat/non dungeoneering spells out there, wouldn't help me. i couldn't believe a 6th level spell that can find out mysteries about 4000 year old ruins, cant help me find out a single clue about a note written 10 minutes earlier. there isn't even a 2nd level ghetto version of the spell. so i looked thru my collection of wotc and d20 books and pdf's for the kinds of non-combat/non-dungeoneering spells that i know must be out there, and came up basically with nothing. you have to figure, in a fantasy world, with wizards being the academic type/relative weaklings that they are, there would be a heck of a lot more spells dealing with non-combat/non-dungeoneering. there ought to be an 18th level wizard out there who has never cast a spell in combat or ever been in a combat situation. there ought to be many such higher level wizards who gain experience through using their spellcasting to overcome situations, such as: researching ancient information, retrieving lost items, gathering information on the planes, understanding monster ecology, integrating aspects of herbalism or alchemy into spells, figuring out more effective spell components for certain spells, crafting magical poisons, etc... where are those spells? are there any books/resources out there with those types of spells? something beyond the basic cantrip to clean up dirt off the floor, comprehend languages, tongues and charm person? why does the day-to-day "in-between adventures memorized spells list" of a 15th level wizard, who lives in a small village where nothing ever happens, look like i am prepared for an invasion from the abyss, simply because i have no other spells to choose from? thx [/QUOTE]
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