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3.x ed.--While Playing My 15th Level Wizard Last Night, I Realized Something...
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<blockquote data-quote="Herremann the Wise" data-source="post: 4540302" data-attributes="member: 11300"><p>I think an excellent question?</p><p></p><p>To achieve such a level, a wizard must have seen, researched and been part of an awful lot of events and happenings. However, what is it that separates the high level wizard from the master scholar? In essence, I think it is to be able to do things that the scholar simply cannot.</p><p></p><p>For a few ideas:</p><p>- <strong>Communication </strong>spells: be it communicating with scholars, other wizards, the fey, spirits of the dead, deities or other diverse entities of the multiverse, the high level wizard should know no bounds when it comes to discovering knowledge in all its forms.</p><p>- The creation of <strong>Magical Items</strong>: be they small devices that achieve a specific task or items of almost artifact power, these are the tools the high wizard uses to achieve their various purposes.</p><p>- <strong>Defensive </strong>spells: where the wizard treads, danger is surely imminent, and so protective wards of the highest order should be at their immediate access and disposal.</p><p>- <strong>Divinations</strong>: While even the highest level wizard can never be sure of the symbols and information that divinations provide, they should at the same time be able to work out several possible meanings for such things. Nothing should be more suspicious to a wizard than a divination that provides a definitive answer.</p><p>- <strong>Transporting</strong> Spells: Any corner of the multiverse (be it in space, or perhaps even time) should be a valid destination for the high level wizard. Daring to travel right under the nose of the enemy would be the pinnacle of such travel. Trickery and daring are perhaps synonymous with such difficult destinations.</p><p>- <strong>Environmental </strong>spells: The high level wizard should be able to choose and alter their environment to suit. Inclement conditions, be it weather, planar or infernal in origin should not affect the wizard.</p><p>- And of course, we have the list of spells under the heading of "<strong>Power No Mortal should ever Trifle With"</strong> - except of course the wizard, who dares deal with such things either cautiously or with caprice - as suits the personality of the wizard. The ability to research such things, even if hidden by the pantheon of deities themselves is not a barrier for the high level wizard.</p><p>- And perhaps, just in case something untowards happens, a small selection of scrolls of fireball, meteorswarm or other dire offensive magic might be found in the wizard's haversack. Of course, such a high level wizard would never <em>really </em>need to use such things, they are way too good for that.</p><p></p><p>Just some ideas.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p><p></p><p>PS: My character Lucifus Cray (see sig.) perhaps embodies this, although at 19th level, he's still not quite good enough to leave the offensive spells alone. He's getting there though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4540302, member: 11300"] I think an excellent question? To achieve such a level, a wizard must have seen, researched and been part of an awful lot of events and happenings. However, what is it that separates the high level wizard from the master scholar? In essence, I think it is to be able to do things that the scholar simply cannot. For a few ideas: - [B]Communication [/B]spells: be it communicating with scholars, other wizards, the fey, spirits of the dead, deities or other diverse entities of the multiverse, the high level wizard should know no bounds when it comes to discovering knowledge in all its forms. - The creation of [B]Magical Items[/B]: be they small devices that achieve a specific task or items of almost artifact power, these are the tools the high wizard uses to achieve their various purposes. - [B]Defensive [/B]spells: where the wizard treads, danger is surely imminent, and so protective wards of the highest order should be at their immediate access and disposal. - [B]Divinations[/B]: While even the highest level wizard can never be sure of the symbols and information that divinations provide, they should at the same time be able to work out several possible meanings for such things. Nothing should be more suspicious to a wizard than a divination that provides a definitive answer. - [B]Transporting[/B] Spells: Any corner of the multiverse (be it in space, or perhaps even time) should be a valid destination for the high level wizard. Daring to travel right under the nose of the enemy would be the pinnacle of such travel. Trickery and daring are perhaps synonymous with such difficult destinations. - [B]Environmental [/B]spells: The high level wizard should be able to choose and alter their environment to suit. Inclement conditions, be it weather, planar or infernal in origin should not affect the wizard. - And of course, we have the list of spells under the heading of "[B]Power No Mortal should ever Trifle With"[/B] - except of course the wizard, who dares deal with such things either cautiously or with caprice - as suits the personality of the wizard. The ability to research such things, even if hidden by the pantheon of deities themselves is not a barrier for the high level wizard. - And perhaps, just in case something untowards happens, a small selection of scrolls of fireball, meteorswarm or other dire offensive magic might be found in the wizard's haversack. Of course, such a high level wizard would never [I]really [/I]need to use such things, they are way too good for that. Just some ideas. Best Regards Herremann the Wise PS: My character Lucifus Cray (see sig.) perhaps embodies this, although at 19th level, he's still not quite good enough to leave the offensive spells alone. He's getting there though. ;) [/QUOTE]
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