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3.x ed.--While Playing My 15th Level Wizard Last Night, I Realized Something...
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<blockquote data-quote="I'm A Banana" data-source="post: 4541310" data-attributes="member: 2067"><p>To find out who wrote a note, you'd probably turn to some cleric spells -- they tend to be a little better at divination. You could pay an NPC cleric in a big enough city to ask a few questions if you didn't have one yourself.</p><p></p><p>More generally, I'd agree with the posters who say that a wizard who gets to 18th level gets there by killing goblins in various ways, so that they *would* have combat spells, even if they were intentionally a pacifist.</p><p></p><p>This is mostly because of what the DMG says about NPC classes and levels. Combat is how you earn XP, so only NPC's involved in combat get XP, and the amount of "offscreen" combat isn't enough to do more than raise your level by a few, for most normal people, but there are also adventurers out there who raid other dungeons and so have higher levels.</p><p></p><p></p><p></p><p>Part of what I like about the 3e NPC rules is that they suggest *exactly* that. XP is earned from combat, and an NPC who is high level has seen combat. You don't get powerful from studying in the world of D&D -- that gives you basic human proficiency, but it doesn't give you real ultimate power. You gain that by risking your life for whatever it is you do. If you are the best farmer in the world and a 20th level commoner, you have farmed in lands that goblins try to put to the torch, in lands where earth elementals may surge to the surface, in fields where evil druids hunt with dire wolves, and you go into this frontier space, and you conquer it, and you <em>farm the heck out of it</em>. </p><p></p><p>I really like how that relates power to danger, and how that means that even people who are simple tailors live in a dangerous world.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4541310, member: 2067"] To find out who wrote a note, you'd probably turn to some cleric spells -- they tend to be a little better at divination. You could pay an NPC cleric in a big enough city to ask a few questions if you didn't have one yourself. More generally, I'd agree with the posters who say that a wizard who gets to 18th level gets there by killing goblins in various ways, so that they *would* have combat spells, even if they were intentionally a pacifist. This is mostly because of what the DMG says about NPC classes and levels. Combat is how you earn XP, so only NPC's involved in combat get XP, and the amount of "offscreen" combat isn't enough to do more than raise your level by a few, for most normal people, but there are also adventurers out there who raid other dungeons and so have higher levels. Part of what I like about the 3e NPC rules is that they suggest *exactly* that. XP is earned from combat, and an NPC who is high level has seen combat. You don't get powerful from studying in the world of D&D -- that gives you basic human proficiency, but it doesn't give you real ultimate power. You gain that by risking your life for whatever it is you do. If you are the best farmer in the world and a 20th level commoner, you have farmed in lands that goblins try to put to the torch, in lands where earth elementals may surge to the surface, in fields where evil druids hunt with dire wolves, and you go into this frontier space, and you conquer it, and you [I]farm the heck out of it[/I]. I really like how that relates power to danger, and how that means that even people who are simple tailors live in a dangerous world. [/QUOTE]
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