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3.x ed.--While Playing My 15th Level Wizard Last Night, I Realized Something...
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<blockquote data-quote="Voadam" data-source="post: 4543367" data-attributes="member: 2209"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Actually here is a spell I wrote for Relics and Rituals II: Lost Lore by White Wolf/Sword Sorcery Studios</p><p></p><p>Continual Heat</p><p>Heats igneous rock to provide</p><p>ambient warmth.</p><p>Transmutation</p><p>Level: Brd 2, Sor/Wiz 2</p><p>Components: V, S, F</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: 1 fist-sized piece of igneous rock</p><p>Duration: Permanent</p><p>Saving Throw: Will negates (object)</p><p>Spell Resistance: Yes (object)</p><p>Description</p><p>The heat of molten flowing</p><p>rocks has long since died out in</p><p>many of the old lava tube chambers</p><p>of the Underfaust. In fact,</p><p>the underground passages are uncomfortably</p><p>cold despite the</p><p>blazing heat of the terrain above.</p><p>The necromancers of Hollowfaust</p><p>have made this forbidding network</p><p>of chill volcanic tunnels</p><p>their home, college, and fortress.</p><p>This is not a problem for the</p><p>undead that work and patrol underground,</p><p>but it presents a</p><p>problem for many of the living</p><p>wizards. Generally, the necromancers</p><p>bundle up in heavy robes</p><p>while traversing unheated corridors</p><p>and the occupied chambers</p><p>are often covered in tapestries and</p><p>carpets to insulate and retain heat.</p><p>Yet multiple fires would be impracticable</p><p>underground, and so</p><p>to combat the bone chilling cold</p><p>of their chosen home, the necromancers</p><p>developed magical means</p><p>to provide heat.</p><p>Spell Effect</p><p>This spell enchants a piece of</p><p>igneous rock to unlock some of</p><p>the heat that went into its creation,</p><p>warming the surrounding</p><p>area through convection. When</p><p>a fist-sized chunk of such rock is</p><p>subjected to this spell, it glows</p><p>red-hot and radiates heat sufficient</p><p>to warm a 20 cubic foot area</p><p>to 70 degrees. If the rock is touched</p><p>directly, it causes 1d4 points of</p><p>fire damage per round of contact.</p><p>Focus: A fist-sized piece of</p><p>igneous rock.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4543367, member: 2209"] ;) Actually here is a spell I wrote for Relics and Rituals II: Lost Lore by White Wolf/Sword Sorcery Studios Continual Heat Heats igneous rock to provide ambient warmth. Transmutation Level: Brd 2, Sor/Wiz 2 Components: V, S, F Casting Time: 1 action Range: Touch Target: 1 fist-sized piece of igneous rock Duration: Permanent Saving Throw: Will negates (object) Spell Resistance: Yes (object) Description The heat of molten flowing rocks has long since died out in many of the old lava tube chambers of the Underfaust. In fact, the underground passages are uncomfortably cold despite the blazing heat of the terrain above. The necromancers of Hollowfaust have made this forbidding network of chill volcanic tunnels their home, college, and fortress. This is not a problem for the undead that work and patrol underground, but it presents a problem for many of the living wizards. Generally, the necromancers bundle up in heavy robes while traversing unheated corridors and the occupied chambers are often covered in tapestries and carpets to insulate and retain heat. Yet multiple fires would be impracticable underground, and so to combat the bone chilling cold of their chosen home, the necromancers developed magical means to provide heat. Spell Effect This spell enchants a piece of igneous rock to unlock some of the heat that went into its creation, warming the surrounding area through convection. When a fist-sized chunk of such rock is subjected to this spell, it glows red-hot and radiates heat sufficient to warm a 20 cubic foot area to 70 degrees. If the rock is touched directly, it causes 1d4 points of fire damage per round of contact. Focus: A fist-sized piece of igneous rock. [/QUOTE]
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