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<blockquote data-quote="Steel_Wind" data-source="post: 5175454" data-attributes="member: 20741"><p>As 3.xx recedes in the rear-view mirror, I've come to regard a good portion of my massive 3.5 library with a great deal of contempt.</p><p></p><p>Fact is, WotC was putting out at least one and often two hardcovers a month. They made a ton of money - sure - but there is no way - <em>not even a smidgen of a chance</em> that expansion material was properly play-tested. Not even close.</p><p></p><p>In the result, when it comes to 3.5, my opinion comes down to this:</p><p></p><p><strong>If it's a DM book - get it.</strong> By "DM book" I mean:</p><p></p><p><em>Monster Manual II-V, Libris Mortis, Lords of Madness, Fiend Folio, Fiendish Codex 1 and 2, Draconomicon, Heroes of Battle, and to a lesser extent Frostburn, Stormwrack, Sandstorm, Dungeonscape...</em>.</p><p></p><p>All of these WotC books for D&D 3.5 are useful to a DM in varying their adventures, coming up with new types of adventures and posing new foes for their players. As a DM book? I think they all rock. <em>Heroes of Battle</em> is probably the most original and under-rated book in the entire 3.5 product line.</p><p></p><p>But the key here is that these are DM BOOKS. They are not Player books (or at least, not principally Player books). Because that's where 3.5 broke into a BILLION PIECES. <strong></strong></p><p><strong></strong></p><p><strong>If it's a Player Book? Don't Allow it. </strong></p><p><strong></strong></p><p>The more classes, spells and items that 3.5 added to the system via player books - the more it broke into an unplayable state.</p><p></p><p><em>Spell Compendium</em>? Utterly broken. T<em>he Complete Anything</em>? BUSTED. <em>Magic Item Compendium</em>? Broken. <em>PHB2</em>? Skip it. <em>Book of Nine Swords</em>? Nope. B<em>ook of Exalted Deeds</em>? <em>Vile Darkness</em>? No and no again.</p><p></p><p>Every time you see a new spell or new class for a player to use? Say no -- and say it loudly. </p><p></p><p>By all means - use all the DM stuff to change your game and provide a new experience to your players. But the moment you go beyond the Player's Handbook for player classes and spells, your campaign is just circling the bowl. It's just degrees of broketastic at that point. Worse, you will assure yourself that any published adventures or modules become instantly unbalanced in favour of the increasingly broketastic power your players bring to the table.</p><p></p><p>I fully expect there will be a LOUD dissenting voice on ENWorld concerning this opinion. </p><p></p><p><u><strong>Dissenters: </strong></u><em>"XXXX was bad in that book sure, but YYYY and ZZZZ were fine. Keep the book but don't allow XXXX." </em></p><p></p><p>Un-huh. And how much after-the-fact-playtesting do you need to do for your campaign as you go on using this method of retcon permission to use an expansion book? line by line review? Allowing this spell and disallowing that one? Time after time, book after book? Nope. Screw it. <strong>Just say no.</strong></p><p></p><p>The best thing, imo, about <em>Pathfinder</em> is that it allowed DMs to escape the Reign of Error that the <em>Spell Compendium</em> and the <em>Complete Series</em> inflicted upon late cycle 3.5 campaigns. </p><p></p><p>I won't go back to that crap for any reason. I am, for the same reason, extremely hesitant to permit the forthcoming Pathfinder <em>Advanced Player's Guide</em> at our table. </p><p></p><p>I urge excessive and great caution in expending player choices beyond the Core rules. Change your game and its setting to make it different -- but resist the siren call of new classes and spells for the players. The players may think they'll love it - but the DM will end up hating it. It's just not worth it.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5175454, member: 20741"] As 3.xx recedes in the rear-view mirror, I've come to regard a good portion of my massive 3.5 library with a great deal of contempt. Fact is, WotC was putting out at least one and often two hardcovers a month. They made a ton of money - sure - but there is no way - [I]not even a smidgen of a chance[/I] that expansion material was properly play-tested. Not even close. In the result, when it comes to 3.5, my opinion comes down to this: [B]If it's a DM book - get it.[/B] By "DM book" I mean: [I]Monster Manual II-V, Libris Mortis, Lords of Madness, Fiend Folio, Fiendish Codex 1 and 2, Draconomicon, Heroes of Battle, and to a lesser extent Frostburn, Stormwrack, Sandstorm, Dungeonscape...[/I]. All of these WotC books for D&D 3.5 are useful to a DM in varying their adventures, coming up with new types of adventures and posing new foes for their players. As a DM book? I think they all rock. [I]Heroes of Battle[/I] is probably the most original and under-rated book in the entire 3.5 product line. But the key here is that these are DM BOOKS. They are not Player books (or at least, not principally Player books). Because that's where 3.5 broke into a BILLION PIECES. [B] If it's a Player Book? Don't Allow it. [/B] The more classes, spells and items that 3.5 added to the system via player books - the more it broke into an unplayable state. [I]Spell Compendium[/I]? Utterly broken. T[I]he Complete Anything[/I]? BUSTED. [I]Magic Item Compendium[/I]? Broken. [I]PHB2[/I]? Skip it. [I]Book of Nine Swords[/I]? Nope. B[I]ook of Exalted Deeds[/I]? [I]Vile Darkness[/I]? No and no again. Every time you see a new spell or new class for a player to use? Say no -- and say it loudly. By all means - use all the DM stuff to change your game and provide a new experience to your players. But the moment you go beyond the Player's Handbook for player classes and spells, your campaign is just circling the bowl. It's just degrees of broketastic at that point. Worse, you will assure yourself that any published adventures or modules become instantly unbalanced in favour of the increasingly broketastic power your players bring to the table. I fully expect there will be a LOUD dissenting voice on ENWorld concerning this opinion. [U][B]Dissenters: [/B][/U][I]"XXXX was bad in that book sure, but YYYY and ZZZZ were fine. Keep the book but don't allow XXXX." [/I] Un-huh. And how much after-the-fact-playtesting do you need to do for your campaign as you go on using this method of retcon permission to use an expansion book? line by line review? Allowing this spell and disallowing that one? Time after time, book after book? Nope. Screw it. [B]Just say no.[/B] The best thing, imo, about [I]Pathfinder[/I] is that it allowed DMs to escape the Reign of Error that the [I]Spell Compendium[/I] and the [I]Complete Series[/I] inflicted upon late cycle 3.5 campaigns. I won't go back to that crap for any reason. I am, for the same reason, extremely hesitant to permit the forthcoming Pathfinder [I]Advanced Player's Guide[/I] at our table. I urge excessive and great caution in expending player choices beyond the Core rules. Change your game and its setting to make it different -- but resist the siren call of new classes and spells for the players. The players may think they'll love it - but the DM will end up hating it. It's just not worth it. [/QUOTE]
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