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<blockquote data-quote="doctorhook" data-source="post: 5178001" data-attributes="member: 58401"><p>The good stuff:</p><p></p><ul> <li data-xf-list-type="ul">Dungeon Master's Guide II</li> <li data-xf-list-type="ul">Player's Handbook II</li> <li data-xf-list-type="ul">Manual of the Planes</li> <li data-xf-list-type="ul">Draconomicon</li> <li data-xf-list-type="ul">Frostburn</li> <li data-xf-list-type="ul">Fiendish Codex I and II</li> <li data-xf-list-type="ul">Lords of Madness</li> <li data-xf-list-type="ul">Eberron Campaign Setting (and selected Eberron-specific books)</li> <li data-xf-list-type="ul">Forgotten Realms Campaign Setting (and selected FR-specific books)</li> <li data-xf-list-type="ul">Rules Compendium</li> <li data-xf-list-type="ul">Book of the Nine Swords</li> </ul><p></p><p>There's some other goodies out there, and the books on this list include some problems, but overall this is a solid shopping list to round out your library.</p><p></p><p>Be warned! You already own one of the most broken books published in 3E: the Player's Handbook. Seriously, a Druid or Cleric whose player has more than a couple of brain-cells to rub together can make some of the most overpowered characters possible with just this book. Because of this, I consider PH2 to be invaluable for its replacement feature for Druids, which is dramatically more balanced.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 5178001, member: 58401"] The good stuff: [LIST] [*]Dungeon Master's Guide II [*]Player's Handbook II [*]Manual of the Planes [*]Draconomicon [*]Frostburn [*]Fiendish Codex I and II [*]Lords of Madness [*]Eberron Campaign Setting (and selected Eberron-specific books) [*]Forgotten Realms Campaign Setting (and selected FR-specific books) [*]Rules Compendium [*]Book of the Nine Swords [/LIST] There's some other goodies out there, and the books on this list include some problems, but overall this is a solid shopping list to round out your library. Be warned! You already own one of the most broken books published in 3E: the Player's Handbook. Seriously, a Druid or Cleric whose player has more than a couple of brain-cells to rub together can make some of the most overpowered characters possible with just this book. Because of this, I consider PH2 to be invaluable for its replacement feature for Druids, which is dramatically more balanced. [/QUOTE]
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