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<blockquote data-quote="Orius" data-source="post: 5401025" data-attributes="member: 8863"><p>Honestly though I think the power creep can easily affect any RPG, not just D&D. RIFTS comes to mind pretty damn fast, but 3.x isn't the only edition of D&D that's had power creep problems. There were such problems in 2e for sure, with the Complete Handbooks. Just take a look at the kits from the earlier books in the series and compare them to later books (*cough* Elves *cough*). Or see what happens when you let anything from Player's Option into a game, particularly unregulated Skills and Powers. I wouldn't be shocked if 4e has such problems or starts developing them eventually.</p><p> </p><p>I agree that it's DM material vs. player material. DM material is useful, because DMs could always use a nice variety of tools to develop the campaign. There's always use for rules on unusual settings, new monsters and so on. Player material is more limited, since the players mostly only develop their characters. So there's not much more that can be provided beyond classes, proficiencies/skills, feats, gear, spells, daily powers, and so on. And yeah, I think a lot of it is 1-upping, occasionally to a broken degree. So you get something that looks innocuous on paper and the DM allows it when it's something like Pun Pun that's an abomination of charopping. But publishers go for the player material because it can get more sales.</p></blockquote><p></p>
[QUOTE="Orius, post: 5401025, member: 8863"] Honestly though I think the power creep can easily affect any RPG, not just D&D. RIFTS comes to mind pretty damn fast, but 3.x isn't the only edition of D&D that's had power creep problems. There were such problems in 2e for sure, with the Complete Handbooks. Just take a look at the kits from the earlier books in the series and compare them to later books (*cough* Elves *cough*). Or see what happens when you let anything from Player's Option into a game, particularly unregulated Skills and Powers. I wouldn't be shocked if 4e has such problems or starts developing them eventually. I agree that it's DM material vs. player material. DM material is useful, because DMs could always use a nice variety of tools to develop the campaign. There's always use for rules on unusual settings, new monsters and so on. Player material is more limited, since the players mostly only develop their characters. So there's not much more that can be provided beyond classes, proficiencies/skills, feats, gear, spells, daily powers, and so on. And yeah, I think a lot of it is 1-upping, occasionally to a broken degree. So you get something that looks innocuous on paper and the DM allows it when it's something like Pun Pun that's an abomination of charopping. But publishers go for the player material because it can get more sales. [/QUOTE]
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