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<blockquote data-quote="Greg K" data-source="post: 5461137" data-attributes="member: 5038"><p>Most of them play </p><p>a) 3.5</p><p>b) 3.5 w/ most WOTC products and some third party products (Green Ronin and, possibly others)</p><p></p><p>I will be joining one of the b) groups after my move Mon-Wed. It is being run by one of my players and contains three of my other players. I know that I will be trying out Green Ronin's Shaman or Psychic. </p><p>Edit: One player mentioned that he will be playing a Warlock/Pathfinder Wizard.</p><p></p><p>When I was running? It was a heavily house ruled 3.0/3.5 hybrid modified with the following:</p><p>1. Sean K Reynold's Fewer Absolutes</p><p>2. Unearthed Arcana: variant classes, weapon groups, spontaneous divine casters, action points, death and dying, complex skill checks) </p><p>3. 3.0 DMG various variants</p><p>4. Green Ronin's Psychic's Handbook Shaman's Handbook, Witch's Handbook, Cavalier's Handbook (sans the class itself)</p><p>5. OA Shaman. AEG Myrmidon</p><p>6. Cityscape Web Enhancement: Urban/Wilderness Skill Swap</p><p>7. Book of Iron Might: the maneuver system</p><p>8. Poisoncraft replaces the poison rules</p><p>9. Artificer's Handbook: slot items replaces the magic item creation rules</p><p>10. A couple of bits from Pathfinder beta, Book of Experimental Might and Trailblazer</p><p>11. My own house rules: level drain, multiclassing (saves, armor and weapon proficiency), various class skill lists, the number of skill points for some classes, and cleric spell lists</p><p>12. Various other third party oriented books for "World Building" stuff</p><p>13. Banned list includes WOTC's Psionics books, Book of Nine Swords, Tome of Magic, Magic of Incarnum, Book of Exalted Deeds , and most material in the Complete [X] and Race of [Y] books</p><p>My main two games are now Mutants and Masterminds and Savage Worlds (for non-supers). However, I am still willing to run the above 3e for a group that won't play Savage Worlds.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5461137, member: 5038"] Most of them play a) 3.5 b) 3.5 w/ most WOTC products and some third party products (Green Ronin and, possibly others) I will be joining one of the b) groups after my move Mon-Wed. It is being run by one of my players and contains three of my other players. I know that I will be trying out Green Ronin's Shaman or Psychic. Edit: One player mentioned that he will be playing a Warlock/Pathfinder Wizard. When I was running? It was a heavily house ruled 3.0/3.5 hybrid modified with the following: 1. Sean K Reynold's Fewer Absolutes 2. Unearthed Arcana: variant classes, weapon groups, spontaneous divine casters, action points, death and dying, complex skill checks) 3. 3.0 DMG various variants 4. Green Ronin's Psychic's Handbook Shaman's Handbook, Witch's Handbook, Cavalier's Handbook (sans the class itself) 5. OA Shaman. AEG Myrmidon 6. Cityscape Web Enhancement: Urban/Wilderness Skill Swap 7. Book of Iron Might: the maneuver system 8. Poisoncraft replaces the poison rules 9. Artificer's Handbook: slot items replaces the magic item creation rules 10. A couple of bits from Pathfinder beta, Book of Experimental Might and Trailblazer 11. My own house rules: level drain, multiclassing (saves, armor and weapon proficiency), various class skill lists, the number of skill points for some classes, and cleric spell lists 12. Various other third party oriented books for "World Building" stuff 13. Banned list includes WOTC's Psionics books, Book of Nine Swords, Tome of Magic, Magic of Incarnum, Book of Exalted Deeds , and most material in the Complete [X] and Race of [Y] books My main two games are now Mutants and Masterminds and Savage Worlds (for non-supers). However, I am still willing to run the above 3e for a group that won't play Savage Worlds. [/QUOTE]
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