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3.x like a video game?
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<blockquote data-quote="buzzard" data-source="post: 1309747" data-attributes="member: 3003"><p>I should have been more clear as to why I felt that NWN doesn't feel like D&D. It's not the realtime aspect. I consider that one of the design decisions required for the game to be multiplayer. That certainly changes how things work to a good extent (like many of the fudges that allow for archers to be useful, and the ability to interrupt spells). However it's the overall tone of the thing that feels much different. The ability to rest and heal up as if it were nothing, is a big change (maybe a necessary thing given the single player nature, but it still feels cheesy). Also the proliferation of artifact level magic items make me feel like I have a 12 year old munchkin as DM. The fact that I managed to kill off a 20th level wizard lich at 11th level really does make me question the D&D authenticity of the game. </p><p></p><p>buzzard</p></blockquote><p></p>
[QUOTE="buzzard, post: 1309747, member: 3003"] I should have been more clear as to why I felt that NWN doesn't feel like D&D. It's not the realtime aspect. I consider that one of the design decisions required for the game to be multiplayer. That certainly changes how things work to a good extent (like many of the fudges that allow for archers to be useful, and the ability to interrupt spells). However it's the overall tone of the thing that feels much different. The ability to rest and heal up as if it were nothing, is a big change (maybe a necessary thing given the single player nature, but it still feels cheesy). Also the proliferation of artifact level magic items make me feel like I have a 12 year old munchkin as DM. The fact that I managed to kill off a 20th level wizard lich at 11th level really does make me question the D&D authenticity of the game. buzzard [/QUOTE]
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3.x like a video game?
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