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3.x like a video game?
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<blockquote data-quote="Kae'Yoss" data-source="post: 1309846" data-attributes="member: 4134"><p>NWN is IMO the nearest to real RPG experience as it gets with a computergame. I doubt you can get much nearer to real D&D. The only game where you don't play Pokemon with a whole party (wait for Icewind Gate 3 where the characters can only say their own name...). The only game that allowy you to play more than one Adventure (unless you can wait until the community has totally taken the game apart in order to make changes - and you don't mind having to re-install the game after each such "module"). The only where you can have a DM.</p><p></p><p>Of course there are problems, but they are not necessarily a problem of the game, but of the players. I like playing NWN, but when that Chapter 1 Server is joined by a level 40 Character with overhacked items, who then proceeds to kill all NPC's he can, fun goes down the drain. But when you find a server with decent settings (Level restrictions, enforcement of legal characters and item level restrictions), and maybe with a sensible DM or two, it's great fun.</p><p></p><p>The fact that rest won't take 8 hours is unavoidable, because this is a multiplayer game. I don't know whether people will play a game where you have to rest for 8 hours (or even several minutes) realtime.</p><p></p><p>As with god-like magical items: It's a can, not a must. Just like in real D&D.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1309846, member: 4134"] NWN is IMO the nearest to real RPG experience as it gets with a computergame. I doubt you can get much nearer to real D&D. The only game where you don't play Pokemon with a whole party (wait for Icewind Gate 3 where the characters can only say their own name...). The only game that allowy you to play more than one Adventure (unless you can wait until the community has totally taken the game apart in order to make changes - and you don't mind having to re-install the game after each such "module"). The only where you can have a DM. Of course there are problems, but they are not necessarily a problem of the game, but of the players. I like playing NWN, but when that Chapter 1 Server is joined by a level 40 Character with overhacked items, who then proceeds to kill all NPC's he can, fun goes down the drain. But when you find a server with decent settings (Level restrictions, enforcement of legal characters and item level restrictions), and maybe with a sensible DM or two, it's great fun. The fact that rest won't take 8 hours is unavoidable, because this is a multiplayer game. I don't know whether people will play a game where you have to rest for 8 hours (or even several minutes) realtime. As with god-like magical items: It's a can, not a must. Just like in real D&D. [/QUOTE]
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