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[+] [3.x/PF] Ways to play the Assassin
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<blockquote data-quote="Greenfield" data-source="post: 7381682" data-attributes="member: 6669384"><p>A few thoughts on this.</p><p></p><p>First, obviously, don't depend on the Death Attack. It's a neat signature move for the class, but as you've pointed out it's rather specialized.</p><p></p><p>Second, "Rounds" occur all the time. Try casting a Mount spell out of combat. How long does it take? (Hint, it begins with an "R") We have used Summon Monster spells to get Earth Elementals to explore for us. Short distances, to be sure, because of the spell duration, but they can walk through earth and stone like fish swim, so if you're looking for something buried, they're great.</p><p></p><p>Third, the rules talk about having all around sight (i.e. you can't sneak up "behind" someone in combat because there's no "Facing" in combat). But unlike "Rounds", that really does apply only in combat. You can sneak up on someone from behind out of combat. And yeah, that makes guard duty a job with an even shorter life span.</p><p></p><p>So when I play the Assassin, since I'm also a Rogue I often take the lead/scout position when we travel. If I Spot someone in severe need of a knife in the ribs, say an enemy lookout, I'll fade into the nearest cover and advance slowly, Observing as I go. And yes, the rules say that you can take other actions while observing, so long as observation is the primary focus. We translated that into a penalty to other skills ranging from -5 to -10, depending on circumstance. DM's call, of course.</p><p></p><p>Depending on the situation the enemy lookout gets killed or paralyzed, and we proceed from there.</p><p></p><p>Over all though I prefer to play the assassin as the "useful friend", the guy who can get things done. There's a good book (fantasy fiction) called the Assassin's Apprentice. The main character is trained in what the King refers to as "the diplomacy of the blade".</p><p></p><p>Killing is part of the job, sometimes, but more often it's useful to be able to use poisons that only make someone subtly ill, to delay or impair an opponent. Not so bad that they suspect poison, just enough to influence events.</p><p></p><p>For me he's far more an RP character than a serious force in combat.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7381682, member: 6669384"] A few thoughts on this. First, obviously, don't depend on the Death Attack. It's a neat signature move for the class, but as you've pointed out it's rather specialized. Second, "Rounds" occur all the time. Try casting a Mount spell out of combat. How long does it take? (Hint, it begins with an "R") We have used Summon Monster spells to get Earth Elementals to explore for us. Short distances, to be sure, because of the spell duration, but they can walk through earth and stone like fish swim, so if you're looking for something buried, they're great. Third, the rules talk about having all around sight (i.e. you can't sneak up "behind" someone in combat because there's no "Facing" in combat). But unlike "Rounds", that really does apply only in combat. You can sneak up on someone from behind out of combat. And yeah, that makes guard duty a job with an even shorter life span. So when I play the Assassin, since I'm also a Rogue I often take the lead/scout position when we travel. If I Spot someone in severe need of a knife in the ribs, say an enemy lookout, I'll fade into the nearest cover and advance slowly, Observing as I go. And yes, the rules say that you can take other actions while observing, so long as observation is the primary focus. We translated that into a penalty to other skills ranging from -5 to -10, depending on circumstance. DM's call, of course. Depending on the situation the enemy lookout gets killed or paralyzed, and we proceed from there. Over all though I prefer to play the assassin as the "useful friend", the guy who can get things done. There's a good book (fantasy fiction) called the Assassin's Apprentice. The main character is trained in what the King refers to as "the diplomacy of the blade". Killing is part of the job, sometimes, but more often it's useful to be able to use poisons that only make someone subtly ill, to delay or impair an opponent. Not so bad that they suspect poison, just enough to influence events. For me he's far more an RP character than a serious force in combat. [/QUOTE]
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[+] [3.x/PF] Ways to play the Assassin
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