Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[3.x] Racial Ability Homebrew
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rogueboy" data-source="post: 5206212" data-attributes="member: 61742"><p>Not a problem, I've been running a bit hectic as well, so I understand perfectly well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. Thanks for replying!</p><p></p><p>Alright, I'll admit that I underestimated an immunity to sleep, probably because I have never run into any campaigns that use any sleep effects more powerful than the Sleep spell, and that includes things up to and including low epic and demon/devil lords. Well, the specific example was less relevant to what I was trying to get across than the fact that there <em>are</em> useless racial abilities (as you mentioned, a +2 to climb, or a bonus language).</p><p></p><p>I agree with this wholeheartedly, and incorporate that into every game that I run (and suggest it to the DM if I'm playing).</p><p></p><p>Perhaps I'm misremembering, but the last time I saw a discussion on this, I thought the conclusion (of at least a slight majority of those involved) was that because it's a lower proportion of the total attack bonus, it's less relevant at higher levels (a contributing factor to the suckiness of Weapon Focus). I couldn't provide a source for that, as I can't even remember which forum I read it on, much less when I read it.</p><p></p><p>My goal is to increase the power level of the base races, across the board. I do <strong>not </strong>feel the need to keep the default racial abilities presented in the PHB. I am of the opinion that at levels 1-3 (roughly) the PCs are too squishy to be able to take much of a hit, and combats are far too swingy for my liking. For this reason, I've altered starting HP, but I have no problem with a further increase to provide a more interesting decision to race.</p><p></p><p>This is the crux of the race-relevance problem. Racial feats are an option that I have been considering, though your suggestion to give bonus racial feat slots hadn't occurred to me so I'll have to throw that into my list of possible solutions. While I want race to be important, and be a distinguishing 2 characters with the same class but different races, I would hope to avoid issues where there are more similarities than differences between 2 characters with the same race but different classes (more an issue with similar classes, ie Fighter vs Ranger), at least at low levels.</p><p></p><p>Hopefully this helps you understand what I'm trying to do with the new racial abilities a bit better.</p></blockquote><p></p>
[QUOTE="rogueboy, post: 5206212, member: 61742"] Not a problem, I've been running a bit hectic as well, so I understand perfectly well ;). Thanks for replying! Alright, I'll admit that I underestimated an immunity to sleep, probably because I have never run into any campaigns that use any sleep effects more powerful than the Sleep spell, and that includes things up to and including low epic and demon/devil lords. Well, the specific example was less relevant to what I was trying to get across than the fact that there [I]are[/I] useless racial abilities (as you mentioned, a +2 to climb, or a bonus language). I agree with this wholeheartedly, and incorporate that into every game that I run (and suggest it to the DM if I'm playing). Perhaps I'm misremembering, but the last time I saw a discussion on this, I thought the conclusion (of at least a slight majority of those involved) was that because it's a lower proportion of the total attack bonus, it's less relevant at higher levels (a contributing factor to the suckiness of Weapon Focus). I couldn't provide a source for that, as I can't even remember which forum I read it on, much less when I read it. My goal is to increase the power level of the base races, across the board. I do [B]not [/B]feel the need to keep the default racial abilities presented in the PHB. I am of the opinion that at levels 1-3 (roughly) the PCs are too squishy to be able to take much of a hit, and combats are far too swingy for my liking. For this reason, I've altered starting HP, but I have no problem with a further increase to provide a more interesting decision to race. This is the crux of the race-relevance problem. Racial feats are an option that I have been considering, though your suggestion to give bonus racial feat slots hadn't occurred to me so I'll have to throw that into my list of possible solutions. While I want race to be important, and be a distinguishing 2 characters with the same class but different races, I would hope to avoid issues where there are more similarities than differences between 2 characters with the same race but different classes (more an issue with similar classes, ie Fighter vs Ranger), at least at low levels. Hopefully this helps you understand what I'm trying to do with the new racial abilities a bit better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[3.x] Racial Ability Homebrew
Top