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3.X Retrospective 19 Years in Production.
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<blockquote data-quote="Voadam" data-source="post: 8229311" data-attributes="member: 2209"><p>Most of the Basic/AD&D character optimization choices were at character creation and defined by your race and class combination. Stats mattered hugely and most generation methods were rolling though there were some options for adjustments and eventually point buys to optimize stats. The range of specialty priest options in 2e and the power differentials between them was fairly staggering. You could optimize and go with different builds but most of the choices were set once initial choices at character creation were done.</p><p></p><p>3e had a lot more points that impacted character optimization, point buy stats as the default to start, whether to multiclass and in what combinations, feats chosen, spells learned at level ups, what magic items to buy or craft. For true optimization you wanted to plan from level 1 on, but there were choices throughout levelling that mattered.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8229311, member: 2209"] Most of the Basic/AD&D character optimization choices were at character creation and defined by your race and class combination. Stats mattered hugely and most generation methods were rolling though there were some options for adjustments and eventually point buys to optimize stats. The range of specialty priest options in 2e and the power differentials between them was fairly staggering. You could optimize and go with different builds but most of the choices were set once initial choices at character creation were done. 3e had a lot more points that impacted character optimization, point buy stats as the default to start, whether to multiclass and in what combinations, feats chosen, spells learned at level ups, what magic items to buy or craft. For true optimization you wanted to plan from level 1 on, but there were choices throughout levelling that mattered. [/QUOTE]
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3.X Retrospective 19 Years in Production.
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