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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.X Retrospective 19 Years in Production.
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<blockquote data-quote="Ruin Explorer" data-source="post: 8229445" data-attributes="member: 18"><p>You don't seem to want to discuss 3E, but to try and inaccurately argue the toss over 2E, by claiming there's an "objective" standard to cheating (ROFL, frankly). It's clearly cheating to combine that stuff, imo, and you dodged my other point, that it was orders of magnitude easier to build game-breaking characters in 3.XE, which strikes me as bad faith.</p><p></p><p>As for "moving the goalposts", that's further bad faith. This discussion is about 3E, and you tried to shift it to purely the "number of books" when the key point is what the material was. Eight books is particularly ridiculous, but that six of them had significant amounts of player-facing material, huge amounts in most of those cases, is the real, underlying issue that 3.XE had. It had it year after year, just churning out insane amount of player-facing, untested, unbalanced, and generally ridiculous content. The stuff in 2001 set the tone and created some of the most abusive things though.</p><p></p><p>Beyond LFQW, this is why 3.XE had so many problems - the relentless pursuit of giant amounts of content, without much effort to make it balanced.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8229445, member: 18"] You don't seem to want to discuss 3E, but to try and inaccurately argue the toss over 2E, by claiming there's an "objective" standard to cheating (ROFL, frankly). It's clearly cheating to combine that stuff, imo, and you dodged my other point, that it was orders of magnitude easier to build game-breaking characters in 3.XE, which strikes me as bad faith. As for "moving the goalposts", that's further bad faith. This discussion is about 3E, and you tried to shift it to purely the "number of books" when the key point is what the material was. Eight books is particularly ridiculous, but that six of them had significant amounts of player-facing material, huge amounts in most of those cases, is the real, underlying issue that 3.XE had. It had it year after year, just churning out insane amount of player-facing, untested, unbalanced, and generally ridiculous content. The stuff in 2001 set the tone and created some of the most abusive things though. Beyond LFQW, this is why 3.XE had so many problems - the relentless pursuit of giant amounts of content, without much effort to make it balanced. [/QUOTE]
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3.X Retrospective 19 Years in Production.
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