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General Tabletop Discussion
*Dungeons & Dragons
[3.x] Spells organised by Alignment?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 5395333" data-attributes="member: 43283"><p>Errrr... I'm not quite sure what your point is.</p><p></p><p>I understand that as the system is set up, magic is "neutral" and it's people that have alignments. But that's not what I'm asking.</p><p></p><p>I'm asking if anyone has actually sat down and said, "Yeah, you know as a spell goes, 'Fireball' is Chaotic. It's all about destruction and fire itself is pretty chaotic and unpredictable."</p><p></p><p>Alignment is one of those kinda funky things in D&D. Mainly a metagame tool to attempt to control player behaviour, things like Detect Evil and whatnot would imply that alignment is an inherently knowable and quantifiable thing. You're evil or you're not and some things are simply evil. Powers that a Paladin has (and other classes) being tied to alignment... all that sort of stuff.</p><p></p><p>So it seemed to me like it'd be interesting to see what it looked like if magic actually obeyed the rules that the people apparently do. </p><p></p><p>For example, one might start with the premise that Abjuration spells are going to be going either Lawful or Neutral, a bunch of the Necromancy spells would slot into the Good section, and Evocation is probably going to get stuff tossed into the Chaotic side.</p><p></p><p>I'm not sure how viable an actual campaign would be based on this premise, but given how lots of folks like to mess around with the Arcane/Divine divide, I thought it might be interesting to examine it from the alignment divide.</p><p></p><p>And of course, I'm ever hopeful that someone else might have had a similar idea and taken a whack at it, thereby saving me a bunch of work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Just like magic split out from schools and into MTG colors instead; I might not agree with all the divisions or whatnot, but it's handy having something else to at least use as a sounding board.</p><p></p><p>Edit: There's also some interesting potential interactions with the various "Protection from" type spells as well as Detection stuff. </p><p></p><p>And then there's other stuff like a person of a particular alignment using spells of a different alignment and what that means. I mean, most D&D characters are homicidal and sociopaths, engaged in genocide because the creatures they're killing are "evil". So even though the same action that would be a problem if it was done against a "good human" is a problem, if it's done against an "evil" creature (which is usually race-based) it gets a pass. Given that's the way most games operate, what does it look like when casting magic actually follows the same rules?</p><p></p><p>That's the sort of thing that's running around in my head right now and why I asked if anyone has actually done anything like this already.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5395333, member: 43283"] Errrr... I'm not quite sure what your point is. I understand that as the system is set up, magic is "neutral" and it's people that have alignments. But that's not what I'm asking. I'm asking if anyone has actually sat down and said, "Yeah, you know as a spell goes, 'Fireball' is Chaotic. It's all about destruction and fire itself is pretty chaotic and unpredictable." Alignment is one of those kinda funky things in D&D. Mainly a metagame tool to attempt to control player behaviour, things like Detect Evil and whatnot would imply that alignment is an inherently knowable and quantifiable thing. You're evil or you're not and some things are simply evil. Powers that a Paladin has (and other classes) being tied to alignment... all that sort of stuff. So it seemed to me like it'd be interesting to see what it looked like if magic actually obeyed the rules that the people apparently do. For example, one might start with the premise that Abjuration spells are going to be going either Lawful or Neutral, a bunch of the Necromancy spells would slot into the Good section, and Evocation is probably going to get stuff tossed into the Chaotic side. I'm not sure how viable an actual campaign would be based on this premise, but given how lots of folks like to mess around with the Arcane/Divine divide, I thought it might be interesting to examine it from the alignment divide. And of course, I'm ever hopeful that someone else might have had a similar idea and taken a whack at it, thereby saving me a bunch of work. :D Just like magic split out from schools and into MTG colors instead; I might not agree with all the divisions or whatnot, but it's handy having something else to at least use as a sounding board. Edit: There's also some interesting potential interactions with the various "Protection from" type spells as well as Detection stuff. And then there's other stuff like a person of a particular alignment using spells of a different alignment and what that means. I mean, most D&D characters are homicidal and sociopaths, engaged in genocide because the creatures they're killing are "evil". So even though the same action that would be a problem if it was done against a "good human" is a problem, if it's done against an "evil" creature (which is usually race-based) it gets a pass. Given that's the way most games operate, what does it look like when casting magic actually follows the same rules? That's the sort of thing that's running around in my head right now and why I asked if anyone has actually done anything like this already. [/QUOTE]
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[3.x] Spells organised by Alignment?
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