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General Tabletop Discussion
*Dungeons & Dragons
[3.x] Spells organised by Alignment?
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<blockquote data-quote="steeldragons" data-source="post: 5395854" data-attributes="member: 92511"><p><strong>Lemme take a stab...</strong></p><p></p><p>As you say, this is probably not a viable game/campaign distinction...unless you were playing a in world of filled with severely rigid moral/ethical societal laws...</p><p></p><p>But, it sounds like an interesting challenge.</p><p></p><p>Let's say that the alignments will be broken on the 9 access. So spells will be sorted by Ethical concerns being Lawful/Neutral/Chaotic and Moral determinations being Good/Neutral/Evil. I'll also keep them broken by school (arcane) or domain (divine) so we can see (as I suspect we shall) a general sway/average alignment for different kinds of magic.</p><p></p><p>Just to start...let's take a swing at 1st level Arcane Spells:</p><p><strong>Abjurations</strong></p><p><strong></strong></p><p></p><p> </p><ul> <li data-xf-list-type="ul"><strong>Alarm:</strong> Lawful. Neutral.</li> <li data-xf-list-type="ul"><strong>Endure Elements:</strong> Lawful. Good.</li> <li data-xf-list-type="ul"><strong>Hold Portal: </strong>Chaotic. Neutral.</li> <li data-xf-list-type="ul"><strong>Protection from Chaos/Evil/Good/Law:</strong> Lawful. (vs. Evil) Good/(vs. Law & Choas) Neutral/(vs. Good) Evil.</li> <li data-xf-list-type="ul"><strong>Shield:</strong> Neutral. Good.</li> </ul><p>Abjuration Average Alignment (Avg. Align.): Lawful (3 of 5) Neutral (4 of 5).</p><p> <strong>Conjurations</strong></p><p></p><p> </p><ul> <li data-xf-list-type="ul"><strong>Grease:</strong> Chaotic. Neutral.</li> <li data-xf-list-type="ul"><strong>Mage Armor:</strong> Lawful. Good.</li> <li data-xf-list-type="ul"><strong>Mount:</strong> Chaotic. Good.</li> <li data-xf-list-type="ul"><strong>Obscuring Mist:</strong> Chaotic. Neutral.</li> <li data-xf-list-type="ul"><strong>Summon Monster I:</strong> Chaotic. Evil.</li> <li data-xf-list-type="ul"><strong>Unseen Servant:</strong> Chaotic. Neutral.</li> </ul><p>Conjuration Avg. Align.: Chaotic (5 of 6) Neutral (3 of 6).</p><p> <strong>Divination</strong></p><p></p><p> </p><ul> <li data-xf-list-type="ul"><strong>Comprehend Languages:</strong> Neutral. Good.</li> <li data-xf-list-type="ul"><strong>Detect Secret Doors:</strong> Lawful. Good.</li> <li data-xf-list-type="ul"><strong>Detect Undead:</strong> Lawful. Good.</li> <li data-xf-list-type="ul"><strong>Identify: </strong>Neutral. Good.</li> <li data-xf-list-type="ul"><strong>True Strike:</strong> Lawful. Evil.</li> </ul><p>Divination Avg. Align.: Lawful (3/5) Good (4/5)</p><p> <strong>Enchantment</strong></p><p></p><p> </p><ul> <li data-xf-list-type="ul"><strong>Charm Person:</strong> Chaotic. Good.</li> <li data-xf-list-type="ul"><strong>Hypnotism:</strong> Chaotic. Neutral.</li> <li data-xf-list-type="ul"><strong>Sleep:</strong> Chaotic. Good.</li> </ul><p>Enchantment Avg. Align.: Chaotic (3/3) Good (2/3)</p><p> <strong>Evocation</strong></p><p></p><p> </p><ul> <li data-xf-list-type="ul"><strong>Burning Hands:</strong> Chaotic. Evil.</li> <li data-xf-list-type="ul"><strong>Floating Disk:</strong> Neutral. Neutral.</li> <li data-xf-list-type="ul"><strong>Magic Missile:</strong> Lawful. Evil.</li> <li data-xf-list-type="ul"><strong>Shocking Grasp:</strong> Chaotic. Evil.</li> </ul><p>Evocation Av.g Align. Chaotic (2/4) Evil (3/4)</p><p> <strong>Illusion</strong></p><p></p><p> </p><ul> <li data-xf-list-type="ul"><strong>Color Spray:</strong> Neutral. Evil.</li> <li data-xf-list-type="ul"><strong>Disguise Self:</strong> Neutral. Neutral.</li> <li data-xf-list-type="ul"><strong>Magic Aura:</strong> Chaotic. Evil.</li> <li data-xf-list-type="ul"><strong>Silent Image:</strong> Neutral. Neutral.</li> <li data-xf-list-type="ul"><strong>Ventriloquism:</strong> Neutral. Neutral.</li> </ul><p>Illusion Avg. Align.: True Neutral (4/5, 3/5)</p><p> <strong>Necromancy</strong></p><p></p><p> </p><ul> <li data-xf-list-type="ul"><strong>Cause Fear:</strong> Chaotic. Evil.</li> <li data-xf-list-type="ul"><strong>Chill Touch:</strong> Lawful. Evil.</li> <li data-xf-list-type="ul"><strong>Ray of Enfeeblement:</strong> Lawful. Evil.</li> </ul><p>Necromancy Avg. Align.: Lawful (2/3) Evil (3/3)</p><p> <strong>Transmutation</strong></p><p></p><p> </p><ul> <li data-xf-list-type="ul"><strong>Animate Rope:</strong> Chaotic. Neutral.</li> <li data-xf-list-type="ul"><strong>Enlarge Person:</strong> Neutral. Neutral.</li> <li data-xf-list-type="ul"><strong>Erase:</strong> Chaotic. Neutral.</li> <li data-xf-list-type="ul"><strong>Expeditious Retreat:</strong> Neutral. Good.</li> <li data-xf-list-type="ul"><strong>Feather Fall:</strong> Chaotic. Neutral.</li> <li data-xf-list-type="ul"><strong>Jump:</strong> Neutral. Good.</li> <li data-xf-list-type="ul"><strong>Magic Weapon:</strong> Lawful. Evil.</li> <li data-xf-list-type="ul"><strong>Reduce Person:</strong> Neutral. Neutral.</li> </ul><p>Transmutation Avg. Align.: True Neutral (4/8, 5/8).</p><p></p><p>Hmmm. Didn't end up with any Neutral Evil...interesting.</p><p></p><p>What do people think?</p><p>--SD</p><p></p><p>EDIT: A case could be made, with a few adjustments, to gear Illusion to "Neutral Evil"...changing a couple of "Neutrals" to "Evils" for a majority...since the goal of the spells (in most cases) is to perpetrate a deception...arguably a morally "evil act."</p><p></p><p>If that were the case then you would, in fact, end up with a specific arcane school being attributed to each alignment...which was kinda what I was expecting in the first place.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5395854, member: 92511"] [b]Lemme take a stab...[/b] As you say, this is probably not a viable game/campaign distinction...unless you were playing a in world of filled with severely rigid moral/ethical societal laws... But, it sounds like an interesting challenge. Let's say that the alignments will be broken on the 9 access. So spells will be sorted by Ethical concerns being Lawful/Neutral/Chaotic and Moral determinations being Good/Neutral/Evil. I'll also keep them broken by school (arcane) or domain (divine) so we can see (as I suspect we shall) a general sway/average alignment for different kinds of magic. Just to start...let's take a swing at 1st level Arcane Spells: [B]Abjurations [/B] [LIST] [*][B]Alarm:[/B] Lawful. Neutral. [*][B]Endure Elements:[/B] Lawful. Good. [*][B]Hold Portal: [/B]Chaotic. Neutral. [*][B]Protection from Chaos/Evil/Good/Law:[/B] Lawful. (vs. Evil) Good/(vs. Law & Choas) Neutral/(vs. Good) Evil. [*][B]Shield:[/B] Neutral. Good. [/LIST] Abjuration Average Alignment (Avg. Align.): Lawful (3 of 5) Neutral (4 of 5). [B]Conjurations[/B] [LIST] [*][B]Grease:[/B] Chaotic. Neutral. [*][B]Mage Armor:[/B] Lawful. Good. [*][B]Mount:[/B] Chaotic. Good. [*][B]Obscuring Mist:[/B] Chaotic. Neutral. [*][B]Summon Monster I:[/B] Chaotic. Evil. [*][B]Unseen Servant:[/B] Chaotic. Neutral. [/LIST] Conjuration Avg. Align.: Chaotic (5 of 6) Neutral (3 of 6). [B]Divination[/B] [LIST] [*][B]Comprehend Languages:[/B] Neutral. Good. [*][B]Detect Secret Doors:[/B] Lawful. Good. [*][B]Detect Undead:[/B] Lawful. Good. [*][B]Identify: [/B]Neutral. Good. [*][B]True Strike:[/B] Lawful. Evil. [/LIST] Divination Avg. Align.: Lawful (3/5) Good (4/5) [B]Enchantment[/B] [LIST] [*][B]Charm Person:[/B] Chaotic. Good. [*][B]Hypnotism:[/B] Chaotic. Neutral. [*][B]Sleep:[/B] Chaotic. Good. [/LIST] Enchantment Avg. Align.: Chaotic (3/3) Good (2/3) [B]Evocation[/B] [LIST] [*][B]Burning Hands:[/B] Chaotic. Evil. [*][B]Floating Disk:[/B] Neutral. Neutral. [*][B]Magic Missile:[/B] Lawful. Evil. [*][B]Shocking Grasp:[/B] Chaotic. Evil. [/LIST] Evocation Av.g Align. Chaotic (2/4) Evil (3/4) [B]Illusion[/B] [LIST] [*][B]Color Spray:[/B] Neutral. Evil. [*][B]Disguise Self:[/B] Neutral. Neutral. [*][B]Magic Aura:[/B] Chaotic. Evil. [*][B]Silent Image:[/B] Neutral. Neutral. [*][B]Ventriloquism:[/B] Neutral. Neutral. [/LIST] Illusion Avg. Align.: True Neutral (4/5, 3/5) [B]Necromancy[/B] [LIST] [*][B]Cause Fear:[/B] Chaotic. Evil. [*][B]Chill Touch:[/B] Lawful. Evil. [*][B]Ray of Enfeeblement:[/B] Lawful. Evil. [/LIST] Necromancy Avg. Align.: Lawful (2/3) Evil (3/3) [B]Transmutation[/B] [LIST] [*][B]Animate Rope:[/B] Chaotic. Neutral. [*][B]Enlarge Person:[/B] Neutral. Neutral. [*][B]Erase:[/B] Chaotic. Neutral. [*][B]Expeditious Retreat:[/B] Neutral. Good. [*][B]Feather Fall:[/B] Chaotic. Neutral. [*][B]Jump:[/B] Neutral. Good. [*][B]Magic Weapon:[/B] Lawful. Evil. [*][B]Reduce Person:[/B] Neutral. Neutral. [/LIST] Transmutation Avg. Align.: True Neutral (4/8, 5/8). Hmmm. Didn't end up with any Neutral Evil...interesting. What do people think? --SD EDIT: A case could be made, with a few adjustments, to gear Illusion to "Neutral Evil"...changing a couple of "Neutrals" to "Evils" for a majority...since the goal of the spells (in most cases) is to perpetrate a deception...arguably a morally "evil act." If that were the case then you would, in fact, end up with a specific arcane school being attributed to each alignment...which was kinda what I was expecting in the first place. [/QUOTE]
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